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Doctrines- Drop troops, Carapace armor, special weapons squads, sharpshooters, storm troopers
HQ- H.S.O.- bolt pistol, power sword, carapace armor, refractor field, frags
Commisar- Bolt pistol, powerfist, carapace
Guardsman- plasma gun
Special Weapons squad- 2 meltas, demo charge
Anti tank squad- 3 Missles sharpshooters
Anti tank squad- 3 lascannons sharpshooters
Fire support squad- 3 autocannons sharpshooters
Elites- Storm troopers- 9 + sarge 1 melta 1 plasma Deep strike
x3 Infantry platoon- whole platoon including command with carapace armor
Command squad- Junior officer with plasma pistol
X3 guardsman with meltas
Infantry Squad #1 flamer vox caster
Infantry Squad #2 grenade launcher vox caster
Infantry Squad#3 grenade launcher vox caster
sentinel with heavy flamer
Comments are appreciated. I would like to know if I should tone down the guardsman and get more special weapons and sentinels what do you guys think?
Last edited by Superllama; September 14th, 2007 at 00:10.
That's right, llamas can parachute.
Hmm, focus your stormtroopers, I know you get 1 of each in a special weapons blister, but since its freindly, run a counts-as and have 2 of one.
You dont need to take carapace armour on either officers or advisors, they get it included in the 20pts for the squads armour, but all your guard infantry squads must take carapace, see the list at the start of the doctrines section for what counts as "Guard Infantry"
Improved comms your sentinel if at all possible, it just helps get a few more units down when you need them. (I assume you are dropping everything in?)
Oh, and fluffwise you want more plasma guns and heavy bolters, as well as heavy weapons platoons instead of sharpshooters, but thats not entirely neccessary and is only if you are bent on a pure "harakoni" style. If you just want an excuse for lots of carapace armoured, beweaponed mentalists dropping from the sky its all well and good .
The name refers to facial hair, not playing style.Originally Posted by A news vendor's stand, London, June 1940