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I am brand new to Grey Knights and Daemonhunters, having come froma Fantasy Empire army.
I have come up with a list for 2k and would realy appreciate any help you can give me.
HQ: Grand Master, with Storm Shield, Emperors Tarot 170
5 - Terminator Retinue 230
Troops: 9 Grey Knights with Justicar and 2 Psycannons 325
9 Grey Knights with Justicar and 2 Psycannons 325
Elite: Inquisitor with Terminator Armour, Lightning Claws, Storm Shield, Holocaust 100
5 Terminators with Justicar and 2 Psycannons 300
Heavy Support: Dreadnaught with Twin-linked Las, Missile Launcher, Extra Armour 145
Dreadnaught with Twin-linked Las, Missile Launcher, Extra Armour 145
Landraider Crusader, Smoke Launchers 258
Plan is to have the Grandmaster and retinue in Landraider while the Inquisitor will join the other terminators. The Grey Knights are the shock troops and the Dreadnoughts perform Tank hunting and fire support
Welcome to the DH! This army will behave nothing like what you're used to over in Fantasy with the Empire. Good luck!
So what I'd do is deep strike them. It's the safest way to get them delivered close to the enemy and ready to rip them apart. It seems a shame to waste the BS 5 of the GM; I guess I really would consider keeping the SB instead of the SS, especially as you'll get one or more rounds of fire once you land.I dislike giving special weapons to my PAGKs. Each one costs you another GK model you could have had, but more egregiously, you've spent points reducing your superman GK down to a bog-standard space marine with a glorified heavy bolter. A heavy bolter that can't maintain the range of the squad's majority stormbolters while marching around. So instead of having two PAGKs, you get just one lame space marine. Usually, this is a very debilitating tradeoff.Originally Posted by Brother Mark P
In fact, by dropping those psycannons, you'd be just a few points short of fielding three solid GK squads, 2x 8 PAGKs and 1x 8 FAGKs (Fast Attack choice).That's a lot of points on a model that doesn't deserve them. Why tool up an assaulty Inquisitor when the 4 PAGKs or 2 GKTs you could have instead for those points will vastly outperform him every time, both at range and in assault? Also note that you can't join this guy to a deep-striking squad unless you are fortunate enough to make both the inquisitor's reserves roll and the GKT reserves roll in the same turn. And like I said, he'd be just a drag on the GKTs anyway.Originally Posted by Brother Mark P
If you want an Inqusitor, either take a lone, independent character sniper (where, unlike in 7e Fantasy, he can't be targeted) he's perfectly safe and plenty annoying with the psycannon you should give him. Otherwise, build him as an I-lord with a full shooty retinue: plasma cannon servitor, 2 heavy bolter servitors, 2 sages, 1-2 mystics, and go nuts with this awesome fire support squad. Or ... don't use him at all.I very much like GKT squads like this ... when they're footslogging and not deep-striking. The shrouding will keep them safe while you pepper the enemy with psycannon fire. It's very deadly, and mighty annoying to the enemy, who can't really touch them without risking assault ... and who likes being assaulted by GKTs?Originally Posted by Brother Mark PWere it me, I'd drop the LRC in favor of a 3rd dread and use the points saved on more infantry. But, provided you run it empty -- thereby risking only the points of the tank itself and not troops which you badly need to stay alive -- it can be OK at this points level.Originally Posted by Brother Mark P
Your other option is to drop the dreads and take a second land raider and use the redundancy of the raiders to dilute the firepower coming their way.
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
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