2500 Point Inquisition - Friendly / Light Tourny - Warhammer 40K Fantasy
 

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  1. #1
    Member Ferrel's Avatar
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    2500 Point Inquisition - Friendly / Light Tourny

    I figured I might as well post my army list and get some pointers. I plan to use this army for some local tournaments and what not but I'm not super concerned with min/maxing. Feel free to suggest min/max suggestions though!


    Head Quarters

    Canoness
    Inferno Pistol
    Blessed Weapon
    Cloak of St. Aspira
    Melta Bombs
    Frag Grenades
    Jump Pack
    136

    Grand Master
    Nemesis Force Weapon
    Icon of the Just
    170

    Grey Knight Terminators
    Brother Captain
    Terminator (6)
    Nemesis Force Weapon
    337

    Elites

    Celestian Squard
    Veteran Superior
    Eviscerator
    Book of St. Lucius
    Celestian (5)
    Flamer
    Meltagun
    Simulacrum Imperialis
    154

    Troops

    Battle Sister Squad
    Veteran Superior
    Book of St. Lucius
    Battle Sisters (11)
    Heavy Flamer
    Storm Bolter
    168

    Battle Sister Squad
    Veteran Superior
    Book of St. Lucius
    Battle Sisters (11)
    Heavy Flamer
    Storm Bolter
    168

    Heavy Support

    Retributor Squad
    Veteran Superior
    Book of St. Lucius
    Retributor (9)
    Heavy Bolter (4)
    Simulacrum Imperialis
    209

    Retributor Squad
    Veteran Superior
    Retributor (9)
    Multi-melta (4)
    224

    Exorcist
    Storm Bolter
    Extra Armor
    Smoke Launchers
    153

    Fast Attack

    Seraphim Squad
    Veteran Superior
    Eviscerator
    Book of St. Lucius
    Melta Bombs
    Seraphim (9)
    Hand Flamer (2)
    279

    Seraphim Squad
    Veteran Superior
    Eviscerator
    Book of St. Lucius
    Seraphim (9)
    Hand Flamer
    Infero Pistol
    282

    Dominion Squad
    Veteran Superior
    Storm Bolter
    Dominion (5)
    Flamer
    Meltagun (3)

    Immolator FA SA RA BS Pt
    Extra Armor
    Smoke Launchers
    217


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  3. #2
    WarmaHorde Pathofskulls's Avatar
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    FA SA RA BS Pt
    What do these letters stand for, that follow your immolator.

    <I think I will post more on this list later, tired now>
    Legion Of Everblight: Abyslonia
    Protectorate of Menoth: Grand Exemplar Kreoss

  4. #3
    Member Ferrel's Avatar
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    Front Armor Side Armor Rear Armor Points

    I forgot to delete that =\

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    Just going to comment on the basics right now as its 6 am and I have to wake up at 7 to get ready for work...talk about a long night.
    • Look much closer at your Celestians weapon choices and limitations. 1 heavy weapon and one special weapon.
    • stormbolters are a waste of points.
    • a second exorcist will go way farther than rets with multimeltas, range and movement and is much cheaper (140-145pts usually)
    • your rets do not need simalcrus imperalis if theya re a squad of 10
    • I would move your meltabombs to your squad with the inferno pistol if you want to keep them, specialize your squads for more efficiency.
    • Seraphim work best in squads of 8...maybe 7, for faith points
    IMO sisters work best in rhinos to get within flamer/rapidfire range when you need it and use divine guidance with all of those hits. YAY TEMPLATES!


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    Member Ferrel's Avatar
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    Quote Originally Posted by joecool View Post
    Just going to comment on the basics right now as its 6 am and I have to wake up at 7 to get ready for work...talk about a long night.
    • Look much closer at your Celestians weapon choices and limitations. 1 heavy weapon and one special weapon.
    • stormbolters are a waste of points.
    • a second exorcist will go way farther than rets with multimeltas, range and movement and is much cheaper (140-145pts usually)
    • your rets do not need simalcrus imperalis if theya re a squad of 10
    • I would move your meltabombs to your squad with the inferno pistol if you want to keep them, specialize your squads for more efficiency.
    • Seraphim work best in squads of 8...maybe 7, for faith points
    IMO sisters work best in rhinos to get within flamer/rapidfire range when you need it and use divine guidance with all of those hits. YAY TEMPLATES!
    1. One heavy weapon and one special weapon or two special weapons if a heavy weapon is not taken.
    2. Totally are! I like the model though.
    3. Also, I totally agree. I chose the ret squad squad because the area I play in is very heavy anti-armor. Most tanks evaporate in the first turn. A 10 man squad is harder to kill. Also, I always get 4 shots, so I do enjoy that.
    4. Yep! Again, just like the model I built for them.
    5. I like the opportunity for either squad to be able to take a tank out. That way both can do it or either can.
    6. I prefer the survivability of the units to the ensured acts of faith. Just a choice thing there.

    I do appreciate the feedback! Those are certainly great suggestions for pushing the army more towards a competative tournament one. I will probably build a list for that purpose as well. There is a decent amount of junk I can drop to squeeze a few more foot sisters in to bulk up those squads.

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    yeah, my bad about the cel's weapon choices, havent read the sentence in a long time since my choice has been heavy flamer/flamer for my Cel's every single time Ive used them. I think those are a few ways to maximize what you get for your points, but as you said, it's all personal preference...no 2 players play the same.

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