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My friend has recently picked up his Black Templars Army that he hasnt touched in about 2 years. He runs a transport heavy List with a predator, 3 or 4 rhinos, and a land raider, usually he has assault marines and bikes as well. After some skimming through a few lists here and elsewhere it seems as if most players go footspeed approach. I would imagine that this is to take advantage of the whole extra footspeed thing. He likes the mobility and the ability to rush forwards if he needs to close fast, but is there some reason that transports arent as effective in this codex?
What do you Templar players like to use and why?
My templars only have two rhinos because i prefer to take a squad of ten initiates and ten neophytes for extra cannon fodder meaning that the initiates last long enough to rip into some traitor scum! but the rhinos mainly transport my HQ as thats too valuable to get shot up in turn one! land raiders ill take as a dedicated transport simply because that means i can take 3 heavies!
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Crusaders mostly and no more than two rhinos is what I take in my lists. I like infantry
heavy lists and can move across the board just as easily with R. Zeal as with a fragile
transport. I do like bikes and Assault marines in my BT army as well. Fast with lots
of Infantry is my way.
Thanks for the imput, Ill relay it to my pal.
I've taken to running an almost exclusive infantry list, with a variety of fast(ish) and slow(ish) units to cover my bases.
I love jump troops (no RZ, however), and bikes flush out my fast moving choices. The basic infantry squad for the BTs can take on just about anything, and they are my medium choices. The terminator squads I consider my slow(ish) choices, mostly because they can put down tremendous amounts of fire.
The fluff in the codex indicates that the BTs are primarily a vehicle based army (operating behind a sceen of skimmers/bikes and all that) or a drop pod army. However, on the table, it seems that they are primarily a foot-slogging army with the use of RZ to get you to move faster when you need to.
Just my two cents.
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Alot of people like the footsloggers varient because 1 you get alot more men, two they have rightous zeal which means if you lose 1 guy you can roll to move forward an addtional amount of inches. vehicle heavy is good to as you can move in fast and deploy your troops. I run a mainly footsloggers BT army and my Twin is starting a mechanized one. they both work, its whatever his prefrences.
Foot slog like a real Templar, brother.
Its your tradition.
Play to your strengths.
Besides, I think its just hard to build an effective Mech BT list.
You're already playing 1 point more per battle-brother, for righteous zeal.
Might as well use that to help you run forward, than a rhino with 'aint so great' armour stats and the reasonable chance of being popped, and forcing your guys to jump out.
Or worse still get entangled in the smoking wreck, and getting shot to pieces.
PS: Besides, I think the dude with the big black sword, and armour of faith would be mightily bored and impatient sitting in a rhino/razorback. Let the fella bring his squad out for a healthy jog.
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I personally have a hard time getting an infantry BT list to work, because only half of the army gets into close combat, and they're so weakened. People usually do their best to actively move away from the foot sloggers, and despite RZ, it still takes forever to get into close combat.
I usually play 1750-2000 point games, and I use a Crusader with 6 assault termies, 1 foot chaplain with artificer armor, and an emperor's champ. I also take an assault squad, with jump chappie. Several Land Speeder Tornadoes, and then I take a few foot squads loaded in drop pods, equipped with melta gun and power fist. That way, everybody is involved (when the tac squads weren't in drop pods, they'd lag behind the assault squad and land raider, mainly because people ignored the tac squads.)
People say that I'm putting all my eggs in one basket, but it's a tough basket to break. A crusader is suprisingly tough to kill, especially in just two turns, which is usually the time it takes to get the passengers disembarked and charging into close combat. It's so successful I'm considering going with 2 terminator squads in 2 crusaders, with an assault squad supporting. That way, if one land raider gets stopped, all isn't lost.
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Based purely on fluff you should run mech BT. Because they are suppose to want to charge in their steel chariots. However, because neophytes are available, taking large squads on foot is also an option, which is different than everyother SM shapter (except spacewolves.)
It really does boil down to personal preference, because both army list variants can work pretty effectively. I like mech list with all SM pretty much.
For BT its good to get 3-4 rhinos, a LRC and some support vehicles (bikes, speeders or other tanks)
The list your friend runs sounds pretty close to what i would use in my BT army, you always have RZ to help you out if/when your rhino gets destroyed or if youy get stuck footslogging after you disembark for a turn or two. Rhinos get beat up on by other players because it is said that they are destroyed too easily. But that APC will usually get at least 12" behind it before it is destroyed, thats 2 turns of movement that you have ahead of a footslogging player. Use the rhinos the move your guys, then bail out and use them as cover until you reach enemy lines.