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I've never played Daemonhunters before, and this is my first list. Any suggestions/additions? I'm also looking for suggestions on how to use this army. I'm not completely sure what I'm doing for wargear on the Inquisitors or Acolytes either.
Not completely decided on the retinue yet, but something like:
Veteran Imperial Guard
Grey Knight Grand Master (Do I have to take any kind of retinue on this?)
Not exactly sure, but probably a servo-skull, a lexmechanic, and maybe an acolyte or warrior.
5 Grey Knight Terminators
5 Grey Knights
5 Grey Knights
Grey Knight Dreadnought
Grey Knight Landraider
Hi, nice to meet new DH players
Wargear should be really only used if you need it. Daemonhunters have a handicap, their models are pretty expensive already, so you should most keep cheap.
Then, stay with the common superior names of henchmen.
Servo-Skull > Familiar
Crusader > Warrior? (There are no crusaders in a (pure) DH army, although you can add them with Witchhunter allies)
Lexmechanic > Sage
Veteran Imperial Guard > Warrior
Combat Servitor > Warrior
At the time you write which weapons they wear, everyone know "ah, it's a Gun Servitor"...
After all, is (or should) the list (be) specialized against a particular opponent/fraction or an all-purpose one?
Now, to the unit selections.
Unless you are planing to go melee with your inquisitor(s) (which is only a good idea against daemons heavy Chaos lists, for this I think Inquisitor Lord Coteaz is pretty nice (but expensive)) I would make it ranged squads.
They have a big disadvantage, they die pretty quickly if not kept in the rear of the army.
Inquisitor (Lord) with Psycannon
2 Sages (first for +X BS, second for the Reroll on the Plasma Cannon)
3 Warriors with 2 Heavy Bolters & 1 Plasma Cannon
1-3 Mystics (first for get free shots against deepstriking units, latter for cheap wounds)
1-3 Familiars (cheap wounds)
It's like an all-purpose anti infantry (light & heavy) shooting squad with great range and a cheap possibility to get a great selection of (nice) heavy weapons into your army.
For the Landraider, save the points. You could get 2 Dreadnoughts with TLLC/ML (Twin-Linked Lascannon & Missile Launcher) for the costs of a Landraider. (and 30points, 46 if you add Extra Armour and Smoke Launchers to the Dreads)
Eversor Assassin is nice.
No you don't have to take a retinue on the Grandmaster, but I would. (And if you already take 5 GKTs I would buy them as the retinue for the Grandmaster)
Consider to replace the Grandmaster for a Brother Captain. There is not much difference, a Grandmaster can be devastating in melee, for ranged I would use a Brother Captain.
Also, add Psycannons to the BC/GM and 1 GKT.
Pump the Grey Knights a bit up.
Add special weapons to the Stormtroopers, maybe 2 Plasma Guns ... and give them a Transport (Chimera with Multilaser and Heavy Bolter, Extra Armour and Smoke Launchers), then make one Stormtrooper a Veteran (normally not recommended because it does nothing and costs xx points) and give him a Teleport Homer, then you could make the Power Armour Grey Knights (PAGK) Fast Attack Grey Knights (FAGK) squads and deepstrike them right into assault.
Remember that your army lists should be posted in the Daemonhunters army list subforum.
Thanks, I'll take those into consideration!
Crusaders are only for witch hunter inquisitors.
Inquisitors are most effective when the inquisitor + retinue are specialized for shooting or assault instead of a retinue mix such as sages with combat servitors, etc. Just know that are somewhat expensive (points) and somewhat fragile. In most cases you'll want shooty inquisitors.
Unless you have a plasma cannon or 2-3 people with plasma guns/pistols, sages aren't really worth it.
Before you include familiars, make sure to fit in sages, warriors, and mystics.
Usually, I wouldn't take inquitors or lords unless I need one for assasins or orbital strikes. You can usually find a better unit for the points. If you decide to use a storm trooper veteran though, and you have extra elite slots, I would use an inquisitor instead because of the extra wound and better armory access.I wouldn't normally include a Grand Master except in large games (2000+)
Also he's best with a retinue.
Brother captains should be sufficient for most games.
For power armor grey knights (PAGK) I would increase the squad size to around 7-8-ish for assault units. If you decide to take 2 psycannons (aka mini purgation squads) then its fine to leave it more around 5.
If you want some more anti-armor, then it can also be helpful to put melta bombs on justicars or include small rhino mounted storm trooper squads with melta guns. (extra armor and smoke on the rhinos)
Last edited by qsd; November 14th, 2007 at 04:45.
There is no such thing as a plea for innocence in my court. A plea for innocence is guilty of wasting my time. Guilty.
- Inquisitor Lord Fyodor Karamazov