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I'm pretty new to this forum, 'though I've been lurking for a while, and I thought I'd check with the local expertice about my 500 points list I'm making for a 500 points match this weekend. I designed this list with Necrons in mind.
Captain (Plasma Pistol, Power First)
5 Terminators (1 Power weapon, 4 Powerfists & Stormbolters)
1 squad of 5 Space Marines (vanilla with 1 Missile Launcher)
1 squad of 7 Space Marines (Sergeant with BP+CCW, 1 Plasma Gun, rest Vanilla)
No Traits. All in all, 500 points
I decided that since he'll be fielding so few, it'll be better for me to take an offensive and try to make him phase out. If he fields a Lord I figured I might use the krak missiles to keep him busy, otherwise the missile squad'll basically sit back and fire Frag Missiles.
I'm pretty unfamiliar with Necron tactics, I've only ever played orks and 'nids, but I think this army'll stand a pretty decent chance unless I anger the Dice Gods.
I'd be happy to hear some thoughts about this list, I'm usually pretty bad at making decent lists, which coupled with a lousy strategical sense tends to work against me.
I'm playing Tau and 'nids as well, so I'll be working on some lists for them as well, I'll try to get something up before the weekend.
At any rate, thanks for taking interest and I hope I'm not taking too many liberties by making this my first post.
Oh, and by the way, while I really want to win, I really want to keep this a friendly match. I haven't played enough to know if my army is cheesy ('though there's been some hinting at that by a friend). Is this a cheese list?
Last edited by ChristianC; November 15th, 2007 at 22:50. Reason: added some details
Just in case you missed it, the Captain has to have Terminator armour if he wants a Termie retinue. Alternatively, you can make him start separately and join during your first turn's movement phase. This is important in checking whether the captain can have a pistol, since Termie armour denies pistol usage. Also, a plasma pistol is a risk, and generally not much good since his forte is in CC. Take a normal pistol instead and move the points to other areas.
For 500 points, make sure you check with your opponent if you are using Combat Patrol rules. While the rules specifically mention 400 point games, my shop play 500 point combat patrol games. Combat patrol rules have some limitations which disallows Termies.
Assuming you're not using combat patrol rules, the Terminators are a great choice for use against Necrons. Their powerfists will help you totally wipe out their squad. Even if he can come back due to his lord, it will force his lord into combat sooner or later, and he hates powerfists too. The 2+ saves is also nice due to Necrons not having easy access to AP2 weapons.
Give your sergeant a powerfist to give more oomph to your CC oriented tactical squad. If you remove the Captain's plasma, it is almost enough to give him the powerfist.
I honestly have no idea how cheese goes about so I won't be able to help you on that. If it's a friendly game, and you tend to win too often with this setup, you can always swap the Termies out for other units. It might make it much tougher on you though.
Thanks for the quick replies!
I'd forgotten completely about the armor thing, thanks for reminding me. I think I'll start out with him being alone and joining up with the termies the first round. It might be risky, but I think I can make it.
I picked the plasma-pistol because I wanted the chance to cut down some of his troops before charging in, but I agree with you that it IS a risk.
I've moved things around and if I want to give the sergeant a power fist, I have to reduce the squad size to 6 from 7 if I still want to keep the Plasma Gun.
The game might be combat patrol, which will definitely make things a lot riskier for me. We haven't really talked about what we want to play, but 500 points have been in the talking since that's what most of us can muster. There's a risk we might go for 750 though, should I try to pop in a devastator squad there, or some assaulties to get his units caught up in close combat as soon as possible?
If we ARE playing 500 points though, a Lord with Warscythe and Orb of Resurrection's gonna cost him 150 points, which means he'll probably end up with 510 points (360 points for 2 squads of 10 warriors)...
All in all, I think things might turn out well against the Necrons, or well, I hope they will. If we play 750, there's no chance in heck he's not fielding his monolith... which will really make things complicated...
Captian should have a power weapon to utilze his inititave.
Looks okay i guess.
Consider getting some more plasma weapons by losing the veteran because the termies will keep your shooty marines safe and attract the whole enemeys firepower.
I agree with 1939away, your captain should have a power weapon. He has a very high initiative and it would be a shame to pay for it and not use it. I am mixed on the plasma pistol, but if you like it I think you should stick with it.
I really like your decision to include the Terminators. Even in big points games they are scary, so in a game at such a low level they are going to be a huge psychological advantage for you.
The 5 man missile launcher squad is good, just make sure they're in a position to fire it every turn. I'm also a fan of the 7 man plasma gun squad. They can provide some closer range fire support to the termis and can also hop into an assault. If you can find the points, the sergeant of that squad could be upgraded to a veteran and given a power fist (or power sword) to make them a bit better in close combat, but that isn't a big deal.
Fun list. Let us know how the games went.
Well, I played two matches yesterday (Saturday) and none of them were against the Necrons... We decided on dice rolls who plays who and I got up against the Tau in the first round.
I had, luckily, prepared another list in case I would meet the Tau, and it was like this:
Captain(BP and PW, Frag Grenades and Jump Pack)
8 Vanilla Assault Marines
Squad #1 with 4 Vanilla Marines and 1 Missile Launcher
Squad #2 with Veteran Sergeant(PF and BP), 5 vanilla and 1 Plasma Gun.
Looks familiar? Yeah, I basically exchanged the Termies with the Assaults and had the Captain join them, following your advice to have a Powerweapon instead of a Fist.
I don't remember exactly what he fielded, but I know it contained a squad of firewarriors with a shield-drone, an APC, a mech HQ and three stealth-suits. Sorry for the lack of info, but I'm not too familiar with Tau in general.
Any way, the Assaulties finally proved to me they were a good buy. By strategically jumping between terrains, I managed to take out his three stealth-suits plus drone with only one casualty. And 24+5 attacks (Captain was with them) in the first round of fighting REALLY sent a chill of delight down my spine.
Missile launcher didn't really get to do much, so I moved him around some until I by pure luck got an aim on his APC. Hit him with a Penetrating and rolled a six, which I think might've permanently left a scar in the mind of my friend. The whole thing blew up, pity he'd already unloaded his troops.
My 7 man squad served their purpose well, they got shot at by EVERYONE, but through sheer perserverance and some lucky rolls only lost two marines. They didn't manage to kill ANYTHING though... -_-
Since the match had us go against each others deployment areas to win, I decided to play low the last two rounds and moved my assaulties up to his deployment area and kept out of range from his HQ and Fire warriors. In retrospect I guess it was a bit, you know, non-friendly to do that, but I really didn't want to risk losing my point-takers just so that I MIGHT'VE taken down his HQ. I did give him my (now) 5-man squad though, which he happily blasted to pieces before the match was over.
My glee was spoiled a bit by the fact that this was his first match, and we had to repeatedly ask one of the club's regulars about rule issues (I'm not that much of an experienced player, so I'm a little iffy on close combat rules). But, I think he played good all things considered, but in my mind I'd like to think that if he'd focused more on getting to my side with the APC (it was waaay out of reach from my missile most of the time, he had tons of terrain to hide behind) he would've probably been able to force me out of semi-hiding and be able to gun me down.
Oh well, a win's a win I guess, and there weren't any hard feelings.
Next match was a team-up, two against two with a total of 800 points, teams decided by dice-roll. As fate would have it, I got teamed up with the Necrons, while Tau and Hive Fleet Om nom nom became partners.
The way we played was a regular army, compulsary HQ and 2 Troops choices, but combined. I'm sure that, rule-wise, it was probably cheeser heaven, but I think that goes for both sides. What our side ended up with was 1 unit of Necron warriors(10), 1 unit of Necron Immortals(5), and basically my previous list, except with two extra marines instead of Veteran Sergeant and Plasma Gun.
We went up against basically the same Tau army as before coupled with a bunch of gaunts (can't remember if they were hormo or spine or whatever, they were proxxied), three warriors, 1 Zoanthrope and 1 Carnifex. Again, I'm not too sure on the details, but I think I might weasel them out of my friends given enough time, in case anyone wants it.
Anyway, once again my assaulties really proved worth their salt, they basically took on the three stealth suits, wiped them in 1½ round, consolidated into a squad of gaunts as well as the Zoanthrope and spent the following... two rounds... I think killing them off. I think I lost maybe one or two of the Assaulties, but it was mostly due to poor rolls that it took two rounds to finish them all off. This time it was Take and Hold, and both me and the Necron Player had plenty of units within range of it to win. Those damn Immortals are scary, and I'm GLAD I didn't have to face them today. He also rolled really well on his We'll Be Back, which resulted in four out of five dead Necrons (from a particularily effecting shoot-out between him and some drones and gaunts) coming back for more. And due to target-priority, most of the enemy were, once again, wasting their bullets on the models in front, my meat wall of Vanilla marines. Missile launcher didn't get to do anything, BUT he did provide psychological stress to the nids and tau since they usually maneuvered with him in mind. He served his purpose.
All in all, a fun five hours of play and an enlightening experience. 'course, my Termies weren't taken out of my case, but there are always other days for that.
Thanks for your help.
If you're still checking this list out, it seems you can hit 750 quite easily. With your current setup at 500, 5 Termies can easily push you up to the next points bracket due to their high cost. My Termies usually end up filling my points fast when I need to go beyond 1500 point games
Heya, thanks for the heads-up!
Yeah, we've been looking into raising the points-bar a bit, but we've tried to keep it low so people won't have to max-out on wargear just to fill to quota.
I've got five termies all in all, and I'd love to add them to this setup, Powerfists and Stormbolters... just the sound of them makes my mouth water.
The Tau I was playing against noted that I don't use tanks, at all. I suppose he's right, I've got a rhino, but that's about it. I usually don't field it, it's rolling cannon-fodder and tends to get blown up first or second round anyway. If I'm going to field any vehicles, it'll be bikes, landspeeders and maybe, once I get up there, some ordnance like Whirlwinds...
Still, that's far in the future.
Nice battles. What happened to the fex in the 2nd battle?
Nice to see the assualt marines getting into the thick of it.;Y