[2250] Gunline Guard - Warhammer 40K Fantasy
 

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  1. #1
    Forward Kommander Blood_Blade's Avatar
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    [2250] Gunline Guard

    I've been toying with this idea for a while, and have finaly put it in list form (although it would put me bankrupt if I tried to field it =P) This is most armies worst nightmere, lots of heavy weapons, and lots of bodies garding them. 2250 pts is only necessessary because I wanted to field an obscene ammount of firepower. Armour, bah! If you call flack jackets armour, I have bodies wearing it! Mobility? My firepower is my mobility!
    • Doctrins
      -Heavy Weapon Platoon
      -Sharpshooters
      -Veterans
      -Close Order Drill (I'm not actually planning on useing this, but since its free why not?)

    HQ
    • Command Platoon
      -Junior Officer
      -Honerifica Imperialus
    • Anti-Tank Squad
      -Sharpshooters
      -3 Lascannons
    • Anti-Tank Squad
      -Sharpshooters
      -3 Lascannons
    • Fire Support Squad
      -Sharpshooters
      -3Autocannons
    • Fire Support Squad
      -Sharpshooters
      -3Autocannons

    Elites
    • 8 Veterans
      -3 Plasmaguns
      -Lascannon
    • 8 Veterans
      -3 Plasmaguns
      -Lascannon

    Troops
    Infantry Platoon 1
    • Command Squad
      -Junior Officer
    • Infantry Squad 1
      -Grenade Launcher
      -Missile Launcher
    • Infantry Squad 2
      -Grenade Launcher
      -Missile Launcher
    • Infantry Squad 3
      -Grenade Launcher
      -Missile Launcher

    Infantry Platoon 2
    • Command Squad
      -Junior Officer
    • Infantry Squad 1
      -Grenade Launcher
      -Missile Launcher
    • Infantry Squad 2
      -Grenade Launcher
      -Missile Launcher
    • Infantry Squad 3
      -Grenade Launcher
      -Missile Launcher

    Infantry Platoon 3
    • Command Squad
      -Junior Officer
    • Infantry Squad 1
      -Grenade Launcher
      -Missile Launcher
    • Infantry Squad 2
      -Grenade Launcher
      -Missile Launcher
    • Infantry Squad 3
      -Grenade Launcher
      -Missile Launcher

    Heavy Support
    Heavy weapon Platoon
    • Command Squad
      -Junior Officer
    • Fire Support Squad
      -Sharpshooters
      -3 Heavy Bolters
    • Fire Support Squad
      -Sharpshooters
      -3 Heavy Bolters
    • Fire Support Squad
      -Sharpshooters
      -3 Heavy Bolters

    Heavy weapon Platoon
    • Command Squad
      -Junior Officer
    • Fire Support Squad
      -Sharpshooters
      -3 Heavy Bolters
    • Fire Support Squad
      -Sharpshooters
      -3 Heavy Bolters
    • Fire Support Squad
      -Sharpshooters
      -3 Heavy Bolters

    Total Points: 2250
    Total Models: 196
    • Total Heavy Weapons: 41
      Total Heavy Bolters: 18
      Total Autocannons: 6
      Total Missile Launchers: 9
      Total Lascannons: 8

    So yah, opponents of this list expect some Dakka, as I have 54 Heavy Bolter shots a turn with sharpshooters (averaging 30 hits a turn). So, whats the opinion out there? I was toying with the idea of converting the 3 Infantry Platoon into another Heavy Weapon Platoon, but I felt like I needed the bodies as a bit of buffer to any retaliation the enemy can mount. Imagin if I got first turn! Before you could even move I'm hitting you with 54 Heavy Bolter Shots, 12 Autocannon Shots, 8 Lascannon Shots and 9 Missiles! I don't think the enemy will any armour after that

    Quote Originally Posted by MiketehFox View Post
    Ze KHADORANS vill Krush other puny factions into ze Dust! Then vill spread on Sandvich and eat! MMMMMmmmm...

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  3. #2
    qsd
    qsd is offline
    Archmagos qsd's Avatar
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    69 (x2)

    It looks alright to me

    I would just try to add Iron Discipline because its cheap, and it can really help with morale and pinning.
    There is no such thing as a plea for innocence in my court. A plea for innocence is guilty of wasting my time. Guilty.
    - Inquisitor Lord Fyodor Karamazov

  4. #3
    Born from Tears of Angels WraithGuardian's Avatar
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    105 (x5)

    Just one little problem. You have absolutely nothing to stop a good assaulting unit. I a lucky assault marine/raptor/striking scorpion unit gets in contact with one of your squads, it will become a hot knife that will constantly make its way further and further into the soft butter. You have so much infantry that your opponent is pretty much guaranteed a succesful consolidation into another squad in proximity.

    The only possible thing that I would consider to fix this is one of the following:
    1.Get a pair of moderate sized Kroot units to act as shields when it comes to getting charged.

    or

    2.Get 50 cons with gaunt and stick them in the middle of the board while the entire army splits fire around them to reduce the enemy army to dust while enemy CC specialists are focused on cons. By the time the enemy CC specialists are done chewing the cons up, you will have god knows how many HWs ready to shoot at them.

    or

    3. Get 2 small Units of rough riders to act as countercharge in case something gets too close. You are guaranteed the charge if you know how to use them right, and overall they pack a good punch for the points you pay for them. Ogryns are too darn slow and expensive so I wouldnt consider them.

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