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+Command Squad(all with Infiltrate)
Sergeant:Terminator Honors+Power Fist+Bolt Pistol
Marines(4); 1 with Meltagun, rest with Bolt Pistol+CCW
What do you think?
Thats 20 marines and 1 Armour.
I want a marine for the metla gun tactical squad.
And hows the Name?
Last edited by 1939away; November 21st, 2007 at 02:02.
Desolation Fists - 600pts
I've tried infiltrating HQ retinues recently, I must admit it's not easy to use. Especially since it was a CC oriented one like yours. They got ripped to shreds before I can get them close and being foot sloggers they can't cover much ground.
If you do plan to have a CC based chaplain, you may as well go with a proper assault squad. You have higher mobility and a larger threat factor since they are more likely to reach combat unharmed.
If you insist on infiltrating, go shooty instead with heavy weapons. IIRC you can load up 2 heavy weapons, so it's a great way to WTF your opponent after deployment.
If you still want to play a CC retinue, a rhino or land raider is a much better option rather than infiltration.
Last edited by Firaya; November 21st, 2007 at 06:58. Reason: Edited text in italics
Good point. Ill think ill play test it first.
If it isnt effective ill drop the commandsquad for another tac squad. And beef the others up.
Do you think this will be OK?
If it is what type of squad should i get, a footslog assualt sqaud with BP AnD CCW
or another shooty sqaud.
I think shooty sounds good as the chappy could acopmpany the dread and assualt tac squad.
Im that case i could change the combat tac squad to shooty to make a fire base with other tac squad and buy an assault squad to go chop stuff with chappy and dread?
Desolation Fists - 600pts
My chaplain has Art armour, pistol, termie honours, jump pack and frag grenades. With 3 wounds it comes to about 157. As you can imagine it's very expensive, but I simply love it when he charges hehe.
Try a list without the dreadnought. I personally like it, but having a lot of assault marines on the table is nice. This returns 110 points to you, and with the remaining 96 points from removing the retinue, you have about 206 left. If we went with a powerfist sergeant, you can get about 7 more assault marines, meaning a total of 8 assault marines and 1 chaplain.
If you pull off the assault phase correctly, you'll end up with 6 power weapon attacks, 4 power fist attacks and 21 normal attacks on the charge, all of which you can reroll to hit. It's really nasty, and it requires some practice, but you can easily see why chaplains is a favourite amongst many veterans and an easy pick for newbies to learn
Should you still wish to play the dreadnought, go with a 5 man assault squad and allocate any other points to beefing up your tacticals. Try to make your tacticals more assaulty than shooty. Your dreadnought can provide the mobile firepower while your tacticals advance and your assault units keep your opponents distracted. This will give the enemy about 4 threats to aim at, 2 of which are highly visible, whilst the other 2 might end up being ignored until it's too late.
Don't forget, you can detach your chaplain and go for 2 separate targets to lock in close combat if you have very shooty opponents. Just enough time to get your dreadnought into the CC fun ;Y