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Well, generally a Tyranid and Dark Eldar player, waiting for more of my Raiders to come in at my hobby store, I decided to take my brother's marines out for a spin.
I absolutely love drop pods. The concept is brilliant. I also see Drop Pods as the main reason Space Marines have an edge over their evil Chaos brethren.
Without further ado, here is my list! Your comments are highly valued.
Trait: Cleanse and Purify
Disadvantage: Have Pride in Your Colors
Epistolary- Force Weapon, Fear of the Darkness (5), Emperor's Wrath= 120
Command Squad: 6 Marines, 1 Flamer, 1 Meltagun=106
Drop Pod= 30
Troops: (3 identical units)
7 Marines: 2 Meltaguns. Sergeant with Powerfist (total of 8 Marines)=170
Drop Pod= 30
Dreadnaught: Heavy Flamer, Assault Cannon, CC Weapon=115
A full podding army (5 drop pods), used to utterly crush one flank of an enemy, with one or two units to snatch objectives is the plan.
Now I was wondering whether to add some land based forces for turn one, since in a test match (only 3 turns, alas), my Chaos opponent moved his Heavy Bolter Havoks into a very good firing position. I doubt he would have tried this if there was actually a threat on the field.
Note: I'd like to thank Forged for his brilliant Drop Pod tactica- I've tried to incorporate him in this list.
Thanks in advance to all who read, even more so to those who can critique!
I prefer to give my tactical squads fragmentation grenades. A great psychic power that I like to use is the veil of time which lets him re-roll everything for his turn.
Last edited by 4theEmperor!; November 25th, 2007 at 07:13. Reason: I left a word out.
Once a Marine, always a Marine.