Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
In a couple of weeks im going round my friends to have a huge apocalipse battle of 9,000 points each way so i was told to bring 2,000. My army is quite movable since objectives are needed to be caught. My Trait advantages are: See but dont be seen and Trust your battle brothers and [/B]My drawbacks are Faithful unto death, which is my minor drawback and my major drawback is Eye to eye.
This is a list of what these trait advantages/disadvantages do:
See but don't be seen:At a cost of 1 pnt per marine you can infiltrate.
Trust your battle brothers:A squad can get the counter attack ability and true grit for 3pnts per modle.
Faithful unto death:You have 1 less choice for each catagory.
Eye to eye: can only have 1 bike squadren and land speeder.My tactics for this game is to using infiltrate and vehicle transport to capture mission objectives when the terminators will stay behind ready for a flank charge which i know the other team will do.(The other team has 1,500 points of grey knites) The devastors go into the rhino and the command squad into the land raider cruisader, and the 3 squads of 6 marines will infiltrate. Anyway heres the list:Master of Sancuary =128Artificer armourAuspexMelta bombsfrag grenadeComand Squadx8 =176Vet SergPower weaponFlamerx2True Grit+counter attackx6Land Raider Cruisader =265Preditor Destructor =120LasacannonsDevastator Marinesx8 =235Rocket launcherx2LasacanonPlasma cannonDreadnaughtTwin-linked Lasacannon =165Missle PodTank HunterVenerableTerminatorsx8Assult cannonx2Cyclone missle launcher =385Tactical Marinesx6 =111Heavy bolterPlasma guninfiltratex6Tactical Marines x6 =111Heavy bolterPlasma guninfiltratex6Tactical Marinesx6 =146Vet sergPower fistCombi-meltaMeltagunInfiltratex6RhinoHunter killer missle =65Bikersx3 =96[SIZE=]Total=2003What do you think and how can i improve it, the problem i have is your only alowed what the figure has shown on it since this game is apocalipse, weapons are the only thing that has to be shown on the figure so i can have any upgrades i want. Here is what else i have left.:happy:1 marine with rocket launcher1 marine with flamer1 marine with bolt pistle and chainsword1 marine with bolter1 commander with lightning claww and storm bolter5 assult marines 1 with plasma pistle and 1 with power fist[/SIZE]
Last edited by bl00d bath76; December 18th, 2007 at 18:35.
First you can't have five traits your stuck with at best to pros 1 major con and 1 minor con
and you have just posted copywrited material on the internet where anyone can find it...Points costs
give the chappie a bolt pistol
replace plasma cannon in devs with extra missile launcher
My armies are studly!
Hyrulian Knights 7/3/1
Take the fight to them
Have faith is suspician
(><) This is Bunny. Copy Bunny and this message into your signature to help him on his way to world Domination!
i have got 3 traits and 2 drawback and i have not put the points for anything but for the whole squad your allowed to that arnt you. Im not telling you how many points everything is, instead im telling you the total of all the wargear for that squad.
Last edited by bl00d bath76; December 18th, 2007 at 14:03.
Bloodbath the codex rules are quite clear on this. You can only have two positive traits and two negative traits maximum, no more, no less, irrespective of wether it is a 400pt combat patrol or a 10000pt apocalypse game. You are going to have to drop one of your positive traits for this list to be legal, even for apocalypse.
Basically life sucks, there is only war and you're probably gonna get eaten by Tyranids, have fun.
yer ive looked it up i thought it said two different advantages from two different traits. i thought it mean two in each wich makes 4