1500 Pts Iterian Rifles - Warhammer 40K Fantasy
 

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  1. #1
    Member Lord Ezmar's Avatar
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    1500 Pts Iterian Rifles

    Hey guys this is my newest revised list for my Guard army, the list it's self is sound and i have currently had the win/lose/draw ratio of 15/1/0, and i am now at the junction where i believe i am ready to add something new to my army and i am trying to consider what exactly.

    here is my current list;

    HQ

    Senior Officer Major Zanthon

    Vet x 4

    Meltagun
    Standard Bearer
    Medic
    Master Vox

    Major;

    Power Fist Master-crafted
    Trademark Item (Cape)
    Carapace Armour
    Refractor Field
    Total 191 Pts

    Commissar Howe

    Carapace Armour
    Refractor Field
    Power Fist Master-Crafted
    Power Weapon Master-Crafted
    Total 115 Pts

    Fire Support Team Alpha

    Autocannon x 2
    Heavy Bolter
    Total 90 Pts


    Anti-tank Support Team Alpha

    Missile Launcher x 3
    Total 95 Pts


    f
    Troops

    1st Platoon Command

    Plasma Gun
    Vox

    Lieutenant Dranson

    Carapace Armour

    Total 60 Pts

    1st Platoon Alpha Squad

    Meltagun
    Vox
    Vet Sergeant
    Total 81 Pts

    1st Platoon Bravo Squad

    Vet Sergeant
    Vox
    Total 71 Pts

    Armoured Fist Squad Alpha

    Vet Sergeant
    Vox
    Meltagun

    Chimera 'Old Faithful'

    Heavy Bolter Turret
    Hull Flamer
    Rough Terrain Modification
    Track Guards
    Extra Armour
    Total 186 Pts


    Elite

    Storm Troopers 'Marrels Lucky Buggers'

    Vet Sergeant
    Power Weapon

    Meltagun
    Plasmagun
    Total 111 Pts

    Hardened Veterans ''Cpt' Kalon's Chosen'

    Meltagun x2
    Plasmagun
    Vox

    Bolter
    Carapace Armour
    Total 126 Pts



    Heavy Support

    Leman Russ 'Strength of Iteria'

    Lascannon
    Heavy Bolter Sponsons
    Rough Terrain Modification
    Track Guards
    Extra Armour
    Total 185 Pts

    Leman Russ Demolisher 'Fist of Iteria'

    Lascannon
    Heavy Bolter Sponsons
    Rough Terrain Modification
    Track Guards
    Extra Armour
    Total 195 Pts


    Thanks in advance
    Ezmar

    'It's Not Retreat, It's a tactical withdrawl, Sir!' Sgt Carasen to Commissar Howe

    'Fall Back, Fall Back!!!' Vet Sgt Kalon
    'I thought our regiment never fell back sir' Pvt Grem
    'Well why don't you explain that to the nice horde of Xenos scumbags that are closing in on our position' Vet Sgt Kalon

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  3. #2
    qsd
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    Archmagos qsd's Avatar
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    IMO, you spent too many points on upgrades like 2 master crafts for the commissar, carapace armor for people like your hardened vet sarge and Lt. Dranson, etc. Its fluffy, but doesn't actually do much besides eat up points.

    As for what to add, I think that a counter charge unit like conscripts or rough riders could be good.
    Also a basilisk w/ indirect fire may be useful.
    There is no such thing as a plea for innocence in my court. A plea for innocence is guilty of wasting my time. Guilty.
    - Inquisitor Lord Fyodor Karamazov

  4. #3
    ....coookies... GDMNW's Avatar
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    I'm not sure

    I am going to be honest and say that I am not sure that I believe you where it comes to those stats.

    This list is small and contains some very expensive and very vulnerable units. This is not normally the best combination. I mean sure a refractor field is great but your average terminator is tougher than you general and you have spent almost three times as many points on your general. This can be a problem as you will find that you really need him for his leadership ability rather than his capacity for putting foes down in a fight.

    I think I would look at removing some of the equipment that you have purchsed with a view to perhaps increasing the number of guys you have on the ground. At 1500 points I am not sure that this army is large enough, given the ease with which our opponents can despatch a guardsman. I mean does a Commissar really need a master crafted power weapon and a master crafted powerfist? Are Commissars even allowed that much wargear?

    The main reason you take a Commissar is for his boost to leadership and that dim hope that you and your opponent both have that at some point your general will fail a leadership test and get shot. Admit it you know you want it to happen... Oh wait, you don't because you have loaded your general up with loads of wargear and then set a loaded gun at his back that will wipe all of those tasty VPs off the table if you so much as roll a leadership test poorly.



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