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Master of sanicity, jump pack, bolt pistol
5 terminators, 2 assault cannons, 2 chainfists
5 scouts, frags, veteran sgnt with power weapon and teleport homer
10 space marines, frags, flamer, veteran sgnt with bolt pistol ccw
Rhino transport, extra armor, smoke launchers
10 space marines, plasma gun, missile launcher
10 assault marines, plasma pistol, flamer, veteran sgnt with power fist and teleport homer
2 attack bikes, 2 multi meltas
Vindictor, dozer blade, extra armor, smoke launchers
any tips? i would like it to be usable in cities of death as well. already got assault marines.
I personaly think this would be a great army list and a really efective 1 with changing the 10 man tactical squad so they all get bolt pistle and ccw with this trait witch means you can swap bolters for bolt pistle and ccw for free. This would make them much more adept in ccb. Also be warned about your atk bikes. Remember this is 1,500 points so they will have plenty of firepower to destroy the bikers in one turn. Maybe you should get another rhino for other tact so it has good mobility for capturing objectives and if rhino is kept still rocket launcher can fire to knock out tanks. And to protect the squad but i dot think its totaly nesary, you could do without it.
thanks. il drop the bikes and get some traits for ccw and flamers/meltaguns. thanks again
ok here we go....
Strong start, I'ld drop the termies or assault marines (one or the other in 1500pts) and use the points to beef up the scouts to 10, and add more tac marines
2000pts Orks 4-2-1