3500, 1st company, apoc contingent - Warhammer 40K Fantasy
 

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  1. #1
    Member gamete's Avatar
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    3500, 1st company, apoc contingent

    Hey guys, I'm starting a space marine army;Y

    The main idea is that the first company was acting as an escort for an incredibly important delegation of explorator magus returning to mars with vital relics that would lead to the downfall of the necrons. Unfortunately warp anomalies cause them to go off course and they end up completely in the wrong place and about 300 years in the past. (marines from the future! ;o)

    Any who, the magus decide that to preserve continuity, they should lay low (as much as it's possible for a fleet of several capital ships to do)until the time that they disappeared in the first place, so they chill there, and the techpreists assist the 1st companies techmarines to repair war gear, and eventually, build more.

    Here's the list:

    Traits:
    Scions of Mars, Trust your battle brothers.
    Eye to Eye, Have Faith in Suspicion.

    HQ:

    Master, termi armour, adamantine mantle, PW, storm bolter, Tank hunters.

    158

    Termi command squad
    10 termi's inc/ serg
    2x assault cannon
    2x chainfist
    tank hunters

    480

    Captain, termi armour, PW, storm bolter, Tank hunters.

    108

    Termi command squad
    10 termi's inc/ serg
    2x assault cannon
    2x chainfist
    tank hunters

    480

    Elites:

    Termi assault squad
    10x termi's inc/ serg, TH/SS all.
    tankhunters.

    430

    Termi assault squad
    10x termi's inc/ serg, TH/SS all.
    tankhunters.

    430

    Termi assault squad
    10x termi's inc/ serg, LC's all.
    Furious charge.

    430

    Troops:

    Tactical Squad
    10 marines inc/ serg
    Frag and krak grenades
    Serg. termi honours
    Serg.Thunder Hammer
    Serg. teleport homer
    All True Grit/Counter-charge

    260

    Tactical Squad
    10 marines inc/ serg
    Frag and krak grenades
    Serg. termi honours
    Serg.Thunder Hammer
    Serg. teleport homer
    All True Grit/Counter-charge

    260

    Scout Squad
    5 scouts inc/serg
    Serg. termi honours
    Serg. teleport homer
    5x Sniper Rifles

    108


    Heavy Support

    whirlwind
    Smoke launchers, power of the machine spirit.

    118

    whirlwind
    Smoke launchers, power of the machine spirit.

    118

    whirlwind
    Smoke launchers, power of the machine spirit.

    118

    total: 3498

    The traits are to make the tactical squads as much like veteran marines as possible, Because the list is meant to represent first company. I would have taken the no allies thing as part of the "lay low" fluff, but my friend has some admech guard that i might occasionally ally with.

    I also tried to stick with the fluff, eg, the scout serg. has no need for termi honours, except that he's meant to just be a veteran that prefers the use of stealth.There's a preference for thunder hammers (chapter name "the malachite thunderkin" thanks arky), hence why the tactical serg.'s have them instead of powerfists.

    The main thing I'm dubious about in this list is my heavy support section, the idea behind them was to have 2 castellan, 1 vengeance, and mine area's that light infantry might move over. I could effectively ignore their presence with my termi's, and they'd create bottlenecks and suchlike. But I wrote this list quite late, and re-reading it I'm not sure I like the idea.

    Comments on a better heavy support section would be greatly appreciated, but any other comments are also welcome, please try and keep it fluffy also. This is not a competitive army, so if there's old fluff about standard first company support, that would be great.8Y

    PS. some people might note that I kept within the FoC, which is not strictly necessary in apoc. but I prefer to do so, just in case I want to play a normal game.

    "Even when they have digital readouts, I can't understand them."
    -Piro episode 810 megatokyo.com

    LO Chat. I will eat you.

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  3. #2
    Member Master Lucius's Avatar
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    I like it. This is theme that I've been throwing around with my marines for some time now. Looked a lot like that. Also like that you tried to deck out the Tacticals like Vets. This is an army that I'd love to see in action, it would be a lot of fun.
    "The only hatred any man should hone, is hatred against himself for not being able to serve the Emperor to his full extent. This is the hatred he should unleash upon the enemy, and in doing so, the Emperor will protect."

    Master Lucius, Chapter Master of the Noble Templars

  4. #3
    Member High Marshall Me's Avatar
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    Why exactly do you have scions of mars as a trait?
    WH40K: Tau Empire, Orks and Space Marines
    WHFB: Chaos Dwarfs

  5. #4
    Member gamete's Avatar
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    Quote Originally Posted by High Marshall Me View Post
    Why exactly do you have scions of mars as a trait?
    That's mostly for fluff, I can't imagine a first company escorting an explorator magos without it having very close ties with mars. Nor can I imagine that many terminator suits in any chapter without close ties to mars.

    I do admit that I haven't used any of the advantages the trait offers...perhaps I should get rid of it and take away one of my disadvantages also, but I'm not all that concerned about it.
    "Even when they have digital readouts, I can't understand them."
    -Piro episode 810 megatokyo.com

    LO Chat. I will eat you.

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