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This is my first list so i'm not sure on some things and would appreciate all feedback.
∙Sword Brethren Squad (Marshal Leads)
Sword Brethren Squad
∙10 Sword Brethren - 10x Bolt Pistol and CCW
∙Marshal (Led by Marshal)
∙10 Initiates - 8xBolter
∙5 Initiates - 3xBolter
∙2 Neophytes - 2xShotgun
Last edited by Lummy; March 3rd, 2008 at 09:45.
okay first up you MUST take an emperor's champion above 750 points. this is not a bad thing as he is absolutely rocking. take a nice vow too.
Veteran squad are delicious models, but I personally don't think you need 10. maybe drop it to 5 and take a rhino/razorback.
Crusader squads are grand
Thanks for the help, i didn't think i needed an Emperor's Champion since i didn't go over and i threw 10 in cos i couldn't think of anything and i thought i'd need some cannon fodder. Well thanks again.
sorry I meant to say in games of 750+. then again I don't own the codex so you'd know better than me.
Ah well it was helpful anyway with the other tips. Thanks again.
Well, first off, that marshal and those sword bretheren are going to be shot to pieces long before they ever reach anything. Give them a delivery system (ie, rhino) or don't take them at all. I'd lean towards the latter, sword bretheren aren't all that good.
Your second crusade squad is a little rag-tag... doesn't really serve any specific purpose. Shotguns, a flamer... and a lascannon? Pick ranged or CC and tool them up appropriately.
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Great, after looking at this list, I want to check into Black Templars. I don't think I'm ever going to pick a definate army for my Marines.
Anyway, I agree Farseer Aileen. Your second Crusader Squad is all over the place. That means a lot for versatility, but at the end of the day, they might be a waste since they don't "specialize" in anything.
And just a heads up, I don't think you're allowed to post the costs of specific pieces of Wargear.
Yeah, as a templar you should definatly look into taking transport, the marshal is cool but make the emporers champion your main HQ and make the marshall a cheap combat mad man that goes with a tooled up combat squad in a razorback. In such a small game id drop the sword bretheran and make up another large crusader squad in a rhino, or maybe a tank such as a predator...
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To start, the list is decent. So the comments I'm going to make are to fine-tune the list and make it just a bit better.
Marshal: I agree that you do not need an EC because of the points value, so a marshal is a good choice for BT because of the leadership bonuses. So I usually deck mine out to max his attacks (Power Weapon, Bolt Pistol & terminator Honors, and give him a 4+ invulnerable w/ the iron halo).
Sword Brethren: My head hurts. Why take them if you are only using them as standard BP/CCW marines? Drop them for regular marines and save 30 points. What do do with those 30 points? I know! I know! PF & MG in the squad. This makes a good CC squad (10-men, PF/MG).
Dreadnought: Do you think you need tankhunter? I think that you'll most likely be messing up infantry with this guy. It's up to you, but I've gone away from dreads all together because I just don't like them as much as I used to. But it's up to you.
Troops: I would run two squads for shooting. Either 6-man ML & PG or 6-man Las/plas. While this might be a bit power-gaming, it does give you some nasty firepower in the background supporting your CC squads.
Just my two cents.
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I've finally gotten back on... Thanks for all the feedback everyone who posted i will be fixing the list very soon.