updated 1750 vanilla marines for tourney - Warhammer 40K Fantasy
 

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  1. #1
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    updated 1750 vanilla marines for tourney

    HQ

    Master of Sanctity w/ Jump Pack, Frag Grenades, Artificier Armor, Terminator Honors, Master Crafted

    ELITE

    Venerable Dreadnought w/ Assault Cannon, CC Weapon
    Dreadnought w/ Assault Cannon, CC Weapon

    Troops

    5 Man Tac w/ Plasma Cannon
    5 Man Tac w/ Plasma Cannon
    5 Man Tac w/ Plasma Cannon
    5 Man Tac w/ Plasma Cannon
    5 Man Tac w/ Lascannon
    5 Man Tac w/ Lascannon

    Fast Attack

    9 Man Assault Squad w/ 2 Plasma Pistol, Sergeant w/ Power Fist
    3 Land Speeders w/ Multi-Meltas
    2 Land Speeders w/ Assault Cannons and Heavy Bolters

    Heavy

    Whirlwind
    Whirlwind

    Thanks for looking and any help is appreciated


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  3. #2
    Member DarkAngel50000's Avatar
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    Ive found that whirlwinds against high T or high armor aren't really effective and you will see these kinds of armies in a tournament. I would ask if you had thought about maybe taking a Vindicator instead of whirlwinds . In my own personal use (in my standard list I use 2) it will kill off its pts cost 70% of the time, however that isn't its primary goal. What it really does is close off a nice portion of the table, cause only a fool marches into range of a demolisher cannon and forces troops to march into your waiting bolters and plasma cannons. Besides that its normally attracts a lot of fire which in turn takes fire away from your land speeders and dreads. . Good luck in your tourney!
    Last edited by DarkAngel50000; February 18th, 2008 at 20:35.

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