Attemptive cookie cutter 1000points - Warhammer 40K Fantasy
 

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  1. #1
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    Attemptive cookie cutter 1000points

    I really think this has a shot at being a great army completley constructive feedback please.

    HQ- 139

    Inquisitor lord w/retinue
    3 servitors w/heavy bolters
    2 Acolytes w/carapace armour
    1 Chirurgeon

    This unit will be very hard to break down having the Chirurgeon preventing a single wound each turn, let alone if i stick this unit in cover my acolytes will prevent this unit from falling.
    The 9 heavy bolter shots coming from this unit at BS 4 is likely to cause havoc. Tried to not
    over-do this unit points wise but to make it effective enough to earn its points back/stay alive- im looking forward to using this unit.

    Elite- 110

    Vindicare assassin
    This guy pulls this army together his main focus will be to Tank hunt and pop those heavy weapon/powerfist guys. If he doesnt work out (which im sure he will anyway) then i will have the options of the other assassins anyway. Also this guy is a beast when it comes to HQ assassination mainly for disrupting leadership such as imperial commisairs or hive tyrants to lose that synapse. With correct usage i can see him making his points back with ease.

    Troops- 320

    10 cadian troops w/ 1 plasma and 1 heavy bolter

    10 cadian troops w/ 1 plasma and 1 heavy bolter

    10 cadian troops w/ 1 plasma and 1 heavy bolter

    10 cadian troops w/ 1 plasma and 1 heavy bolter

    Should be able to handle themselves being a cheap troop option with some nice heavy weapons not alot to say here although I'm not sure about leadership and if the inquisitor helps these at all?

    Heavy support- 410

    Leman russ Vanquisher w/las cannon and a pair of heavy bolters, extra armour

    Leman russ Vanquisher w/las cannon and a pair of heavy bolters, extra armour

    These guys are awsome even for a high price.

    Total- 979

    I need to decide where i should put the extra points.

    Overall i cant see alot beating this unless i have dreadful luck.
    The leman russ's and the vindicare assassin each with anti tank rounds, which will deal with major tank forces, and even once the tanks are destroyed if the assassin takes out the leader with leadership bonuses i would expect the enemy forces to fall back with 2 battle cannons firing at them, not to mention all the heavy bolter fire to compliment that.

    Finally close combat specialist armies will recieve a great deal of damage from all those bolters and torch's(lasguns) and battle cannons
    -rise


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  3. #2
    Senior Member cadian315's Avatar
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    Well there are a few problems here.

    You should really re-read the codex to understand the force organization chart. If you want to play Imperial Guard as your army, your HQ MUST be the Command HQ platoon, not an inquisitor lord, although you can certainly take that in addition. Furthermore, you need two troops choices. Since you've got 4 infantry squads, add two Command Squads and you've got two platoons. In order to find the points to this, get rid of the Vindicare as they are practically useless, and are very, very unlikely to earn their points back. You hit on average 5 of the 6 turns of the game, wound 2.5 of those times and will probably kill something as it is AP2, but most things you'll be shooting at will have an invulnerable save. I do see them being effective against C'Tan or Hive Tyrants, but realistically they're not very versatile. As for the Vanquishers, they're not technically codex so I believe you need opponent's permission to field them. They're not worth it at so low a point cost in my opinion - I might take a single Leman Russ with 3 HBs at that point value. Again, I recommend reading your codex more carefully.

    On the good side, heavy bolters and plasma guns are an effective infantry squad setup, and what I regularly use. Overall though, I'd say this army is too armour heavy, lacks serious anti-tank (given that you can't include the Vanquishers generally) and lacks the requisite force organization.

  4. #3
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    Ok will work on it.

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    Although im quite sure i'd be able to field Vanquishers in a tournement.

  6. #5
    Son of LO darkreever's Avatar
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    Quote Originally Posted by cadian315 View Post
    You hit on average 5 of the 6 turns of the game, wound 2.5 of those times and will probably kill something as it is AP2, but most things you'll be shooting at will have an invulnerable save.
    Thats actually not as true as most people would like to believe; if you aim the assassin at taking out better targets than it should make up close to or all of its points. Powerfist toting marine sergeants, eldar exarchs, any single wound model with a decent amount of gear; those are all things that should be considered better targets as they ensure the vindicare can make its own points back. The cheapest space marine sergeant with powerfist is a scout sergeant, and he costs you 43pts, an eldar dire avenger exarch can run you as much as 60-70pts; what about a grey knight justicar or brother captain? (The brother captain will have an invulnerable save, but your still looking at expensive one wound models that are much better vindicare targets than most thing with invulnerable saves.)

    Take my love, take my land, take me to where I cannot stand; I don't care I'm still free, you can't take the sky from me.

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    Member of the Fluff Masters Clan

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    Quote Originally Posted by darkreever View Post
    Thats actually not as true as most people would like to believe; if you aim the assassin at taking out better targets than it should make up close to or all of its points. Powerfist toting marine sergeants, eldar exarchs, any single wound model with a decent amount of gear; those are all things that should be considered better targets as they ensure the vindicare can make its own points back. The cheapest space marine sergeant with powerfist is a scout sergeant, and he costs you 43pts, an eldar dire avenger exarch can run you as much as 60-70pts; what about a grey knight justicar or brother captain? (The brother captain will have an invulnerable save, but your still looking at expensive one wound models that are much better vindicare targets than most thing with invulnerable saves.)
    your my hero
    Also i dont have have the imperial codex yet... I wanted to make a force before buying the stuff for it*embarrassed* Sorry im reading the rules for the structure chart i didnt know that it had a unique one my apologies.
    -rise

  8. #7
    Senior Member cadian315's Avatar
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    I'm sorry, I shouldn't have even gotten into the "earns its points back" vein of thinking. I think that trying to earn points back is a very useless way to look at things. If a squad of lascannon are your only anti-tank tools in your army, and they get taken out after killing their points value, you're still screwed. I think that trying to earn points back is not a wise course. As for killing individual powerfists, from an IG standpoint its not as vital as no matter what, we're going to lose in hand to hand, and ought to try and lose as quickly as possible in such a way as to allow us to rapid fire onto the victorious enemy squad. I just feel that there are WAY more effective ways to spend the points a Vindicare costs (plus the points required to buy an Inqusitor Lord) The equivalent amount of points buys you roughly two equipped infantry squads - which can kill a lot more, are a lot tougher and will last a lot longer than a single assassin - especially at 1000pts.

    Secondly, it is wise to get a codex. The Imperial Guard has a very rigid organization, too, but I wouldn't trade it for anything (I love my anti-tank and fire support squads haha.)
    Last edited by DavidWC09; March 29th, 2008 at 01:14. Reason: Removed the naughty bits.

  9. #8
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    Quote Originally Posted by cadian315 View Post
    I'm sorry, I shouldn't have even gotten into the "earns its points back" vein of thinking. I think that trying to earn points back is a very useless way to look at things. If a squad of lascannon are your only anti-tank tools in your army, and they get taken out after killing their points value, you're still screwed. I think that trying to earn points back is not a wise course. As for killing individual powerfists, from an IG standpoint its not as vital as no matter what, we're going to lose in hand to hand, and ought to try and lose as quickly as possible in such a way as to allow us to rapid fire onto the victorious enemy squad. I just feel that there are WAY more effective ways to spend the points a Vindicare costs (plus the points required to buy an Inqusitor Lord) The equivalent amount of points buys you roughly two equipped infantry squads - which can kill a lot more, are a lot tougher and will last a lot longer than a single assassin - especially at 1000pts.

    Secondly, it is wise to get a codex. I don't know if I'll be censored by a mod or not, but they're availabe if you use a balloon to ride to the moon and talk with the spiney tree geezers, but only if you give them jelly. The Imperial Guard has a very rigid organization, too, but I wouldn't trade it for anything (I love my anti-tank and fire support squads haha.)
    ok thanks a lot i will try that also i see where your coming from however its not just powerfists say for example vs eldar they have a aspect squad exarch with killer special skills and then first shot of my go i open with a hellfire round thats 1 shot hitting 2+ wounding 2+ to me if that isnt value for points i cant see what isits entirely my opinion though also that anti tank round he fires kills light armoured vehicles quite nicely or if you place him well he can pull a shot from the side armour and have a chance at taking a heavier vehicle also i changes your opponents strategy which i like (often make too much of a deal out of 1 man) which would allow my other units to shine.
    thanks for your advice though cadian im redoing my list as we speak.
    -rise
    Last edited by Karmoon; March 29th, 2008 at 12:22. Reason: editing out naughty bit in quote.

  10. #9
    Son of LO darkreever's Avatar
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    Quote Originally Posted by cadian315 View Post
    Secondly, it is wise to get a codex. I don't know if I'll be censored by a mod or not, but they're availabe if you use .
    Unless you beat a mod to removing that suggestion, they are going to remove it for you. (And at least a year ago, if you were a mod you'd be made a normal member or banned if you weren't.)

    Take my love, take my land, take me to where I cannot stand; I don't care I'm still free, you can't take the sky from me.

    "The difference between gods and daemons largely depends upon where one is standing at the time."- Lorgar
    Member of the Fluff Masters Clan

  11. #10
    Senior Member cadian315's Avatar
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    It has been changed right out from under me. I am amazed at the strictness on these forums, especially in regards to profanity, but also my exhortations to commit copyright infringement, haha. I guess I come down a bit too hard on the Vindicare, but when I first started playing Guard I thought they were the coolest thing ever - but what appears in fluff and what unfolds on the table are very different things. The other problem is you can only use those bullets once each, which means you can't hunt light transport or tough models. I feel they're too circumstancial to be included on most lists - but yah, I can definately see if you're playing an army where powerfist models are a huge liability, it is an excellent way to pick them out.

    I've also heard of people interpreting their Marksman rule as saying they can shoot into Close Combat - but that is shakey ground to say the least.

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