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My Ultramarines Chapter, which ive built up for the last 3yrs, Which im soon going to change to my own chapter.
A few names i need to choose from not sure which goes with the army? The Praetorians, Praetorian Guard, Somehting Roman themed, the Praetors? Also is this a Company sized army? They will be ultramarine blue and bleached bone or white.
My list, all fully painted to competition standard;?.
Commander w/combi bolter + power fist
1st Veteran Suad (4 Tyrannid Veterans + Vet Sgt)
1st Terminator squad (5marines)assualt cannon + flamer+ m.launcher etc)
Dreadnought Tiberius (close combat weapon + twin las)
---------Troops (with various special weapons, Plas guns flamers etc)
1st Squad (5marines)
2nd Squad (5marines)
3rd Squad (5 marines)
4th (Mechanized) Squad (10marines+Rhino)
5th Scouts Squad
1st Bike Squadron (3xbike)
1st Devastator Squad (PlasCannon+Las cannon+melta gun+m.launcher +sgt)
Immolator (converted into space marines...)
Predator (Turret: Las cannon, sponsons: H.Bolters)
Vindicator MK I
Stuff i need
- Trying to make a close comabt squad of normal troopers but with hand made weapons, one of which has a homemade Heavy gun like a lascannon.
- Trying to increase fast attack forces
Thanks for anyhelp or suggestions and is this a company sized army (2,344pt?)
- I seriously need help on how to defend against ELDAR
- umm...and hes also building up a Dark Eldar force slowly..
- I could do withsome useful tactics
- Wat could i do to increase its all rouind punch?
First off, welcome to LO, and welcome to the Space Marines, brother!
The termies would work nicely as a command squad for one of your HQs, but you have the same problem there, using a missile launcher AND a flamer? Again, no way you'll ever use both at the same time, so it's a waste. Pick a task for this squad and stick to it.
To fix this, you need to ditch either the lascannon OR the plasma cannon. For that matter, it's usually best to make all four specialists carry the same type of weapon(preferably not lascannons, as they are mucho expensive in dev squads). This assures that whatever you want them to do, they'll do well. Yes, this means they won't do something else well. That's ok. Build a different unit to tackle that problem. Welcome to the marines.
Also, it's a good idea to give these guys a meat shield. The sergeant will help, but three regular bolter-toters will add to the protection. That means four guys have to die in your squad before the big guns get taken out.
Lastly, get rid of that meltagun. An "assault" weapon has no use in a long-range firepower squad that most likely will plant itself somewhere on turn one and never move the rest of the game.
Overall, I have little experience with Eldar/Dark Eldar, but if you want to be faster, get more bikes. Assault marines are good, but you need full squads to make them worthwhile. Have you considered land speeders?