Welcome to Librarium Online!
Born and raised on the terran world of Gallofree and its surrounding planets, the "freedom fighters" as they like to be called are brave, skilled fighters. War has ravaged their system for years, but they have never failed to defend it. Infact, very little fighting has actually taken place on the surface of the planet Gallofree. Gallofree is the 2nd most inner planer in a solar system of 6 planets. While the only mass inhabited planet in the system is Gallofree, 3 of the 5 others all have cities, mines, and military bases. Most of the invasions of the Gallofree system have only reached the first 2 planets, only one invasion actually made it to the gravity well around Gallofree itself. Known for their orbital shipyards, the people of Gallofree are naturally skilled mechanics and designers. They have even created variants on the standard vehicles of the Imperium to make them more effect, though few of these ever leave the Gallofrean Regiments. The military of Gallofree includes a special forces branch known as the Hellboys. Trained in both ship to ship and land combat, the Hellboys skill in combat rivals that of the Cadian Kasrkins.
Raised on the innermost planet of Corbrella, Colonel Winters is not the standard officer in the Gallofrean military. During the 8th Ork invasion, the one that nearly reached Gallofree, Colonel Winters was a mere Sergeant in the 18th Planetary defense group. When the threat of an Ork invasion became clear, all of the Senior staff had a meeting on the command satellite in orbit. When the command shuttles were all leaving to return to their respective groups, the Orc attack hit. It had come earlier that expected. It seemed as though they appeared out of nowhere, the men had no time to respond. Within seconds, the command satellite was a ball of flame, it appeared as though no shuttle had escaped. Without missing a hearbeat, Sergeant Winters, grabbed a vox and began to gather men. Running down the corridors, gathering as many as he could, Winters left behind those who were not ready, he had no time to waste.
The initial attack had come from an Ork capital ship, the chaos outside the orbital station was too much to comprehend. Now in the command room of the 18th Defense group, Winters found it disturbingly barren. Apparently, the 18th's shuttle had been destroyed. Gathering men he trusted, Winters set about rallying the defense of his beloved system. As an enlisted man, he had never been given the chance to show his tactical brilliance, but now it glistened like a beacon. No matter their rank, the entire military around Gallofree seemed to stop and listen, even the arrogant Hellboys followed without question. A Sergeant leading the defense of an entire planet may have looked funny from the outside, but no one was laughing, most officers ranked Major and above had been killed in the attack.
Minutes passed, and the chaos above Gallofree began to look like a viable defense effort. Using what navy he had left, Sergeant Winters drew most of the fire from the Ork cruisers and frigates away from his command structure. He had to do it now, there wouldn't be another chance. Gathering as many Hellboys and Guardsmen as he could, about 250 in total, Winters headed towards the hangar bay, and in it, the boarding craft. Thirty minutes later, there was a tremendous explosion as the Ork capital ship blew into a million fragments. Most assumed Winters and his men dead, but 10 minutes later, he stepped back into his command room, and began giving orders again. By now, the Orks were broken. With no one to lead them, they all fled, in opposite directions. It is rumored that some even flew into the sun. Immediately following, Winters was given a commision and promoted straight to Lieutenant-Colonel. Given command of re-establishing the Gallofrean system defensive grid, Winters patched any holes that previously led to the near-defeat. Six years later, he was promoted to Colonel and given command of the Rim Defense Force, the Regiment in charge of the newly created 1st Battlegroup, a mobile regiment stationed on, Tranivan and Onega, twin Ice planets in the outer rim, created for rapid response to any crisis, system wide. Still not the highest ranking officer in the Gallofrean military, none ever challenge or deny his decisions.
Colonel Winters: Recieved Honorific Imperialis for his actions during the defense of Gallofree (not included in stats becuase already a HSO). Recieved the Medallion Crimson for wounds taken during the defense of Onega in the 12th Ork War.
Lieutenant Harper: Lt Harper recieved the Honorifica Imperialis for his actions during the defense of Onega in the 12th Ork War, taking command of the entire battle group after Colonel Winters sustained injuries.
Veteran Sergeant Perkins: Sergeant Perkins has fought alongside Winters since they both enlisted together. Before the defense of Gallofree, Perkins was a senior officer to Winters, but never failed to take advice when needed. Now he is one of Winters' closest friends.
Sergeant Schwartz: Sergeant Schwartz met Colonel Winters during the defense of Gallofree, and was the first Hellboy officer to take orders. His squad was first to join in the boarding raid of the Ork capital ship.
Lieutenant Perry (Armored): Lt Perry and Colonel Winters started out on rough grounds, as Perry's group was the first armor to be assigned to the 1st Battlegroup. He didn't like giving up his command to a man of lower birth (Winters was enlisted). Eventually, Perry grew to accept and even like Winters' command. Now the two don't fight without each other. Colonel Winters even gave Lt Perry a rare Vanquisher AT pattern Leman Russ to be used as his command tank on occassion.
Gallofree Freedom Fighters, 1st Battlegroup, 1750 Point List
Colonel Winters (HSO) w/ plasma and power sword, carapace, medallion crimson
Command squad with MasterVox, standard, and medic
Commissar Ivan w/ Power Weapon
Sniper Support Squad
Hardened Veteran Squad 007:
Veteran Sergeant Perkins w/ Carapace armor, 6 Vets w/ lasguns, 3 Vets w/ Meltas
Chimera Transport w/ ML, HB, extra armor
10th Infantry Platoon
Lieutenant Harper (JO) w/ Honorifica Imperialis, Vox
101st Squad: Sergeant Cobalt, 6 w/ lasguns, 1 w/ Vox, 1 w/ Missile Launcher, 1 w/ Grenade Launcher
102nd Squad: Sergeant Haggis, 6 w/ lasguns, 1 w/ Vox, 1 w/ Missile Launcher, 1 w/ Grenade Launcher
Hellboys 003 (Grenadiers): Sergeant Schwartz, 7 w/ Hellguns, 2 w/ Plasma Gun
6th Tank Squadron
Lead Tank 611 (Lt Perry): Leman Russ MBT, 3 H Bolters, Pintle stubber, Extra Armor
Tank 612: Leman Russ MBT, 3 H Bolters, Pintle stubber, Extra Armor
Tank 613: Leman Russ MBT, 3 H Bolters, Pintle stubber, Extra Armor
Special Weapon Squads
Close Order Drill
Iron Discipline (Winters)
**All Squads have been equipped with frag grenades
Men: 75 (not including tank crew)
Last edited by Iliakkin; May 2nd, 2008 at 00:51.
it looks pretty good to me, i love the fluff!
Commissar Ivan could use some equipment, but thats OK, no worries
The only true problem i can see is your anti-tank, or lack of it...
plasma guns and RL (missal launchers) wont cut it, trust me. try to fit some lascannons in.
possibly combine the auto-cannon and mortar squad into one lascannon squad, just a thought.
your tanks need extra armor as well
Hope this helps :happy:
107th Regiment, 5th Armored Battle Group- 5500ptsFor someone to deal as much damage as you did, the Emperor must surely be at your side. - MaxDv
Ok, thanks for the advice. I was going to set up the autocannon models so they could be swiched to lascannons too. I also have a leman russ vanquisher that could be used as the head tank in the tank squad (some AT capability).
I have only ever played the IG against my space marine used by my brother, so I have very little experience, but why do tanks need extra armor? it doesnt seem worth it., but I know very little of how they should be played...mostly just what I have read on this site.
Oh, and I forgot, any advice on what Ivan should take?
-If your tank gets stunned and can't move, it will spend an entire turn as a sitting duck. Extra armor negates this. For transports, this is valuable because it will allow the tank to keep moving to the target. For battle tanks, its usually not as vital, but its still useful to hide your tank somewhere where enemy AT fire can't reach it.
Ivan doesn't exactly need extra gear, but something like a bolter or bolt pistol + power weapon would do nicely.
You might as well give Harper Iron Discipline if he's going to be upgraded with an Honorifica.
Like billybobithyjo, I also think that the list is a bit light on anti-tank.
Armored Fist squads can only have one special weapon.
I would give the Grenadier sarge a bolt pistol and power weapon, otherwise the vet upgrade is sort of useless.
Also, I would give them better special weapons to get the most out of their higher BS. Plasma guns work well. Meltas are good too, but preferably they should have a transport if you pick these.
Actually, something that might be a better way to go is to make the guardsmen squad part of the platoon and give the chimera to the grenadiers instead. Guardsmen are better as line squads, and Grenadiers are better as spearheads.
There is no such thing as a plea for innocence in my court. A plea for innocence is guilty of wasting my time. Guilty.
- Inquisitor Lord Fyodor Karamazov