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Hey there, looking for some input and ideas on some changes for my list. I'm thinking of a few different options but I'll go through them at the end:
1750 Points No Traits Competitive:
5 Man Terminator Squad 220pts
10 Man Tactical Squad 190pts
10 Man Tactical Squad 185pts
8 man Tactical Squad 130pts
10 Man Assault Squad 261pts
2 Bike Attack Bike Squad 130pts
2 x Multi-Melta
8 Man Devastator Squad 215pts
3 x Missile Launcher
OK, the idea is that the devastators set up in my deployment zone and fend off what they can. Tacticals and dreads march up the field with chaplain + assault squad trying to get into CC as soon as possible or alternatively providing a counter attack element. Bikes go up the flank tank/character hunting.
What I'm worried about is the support for the chaplain and assault squad since they are the only unit designed to charge. I could use the bikes in a pinch but hopefully the chaplain can hold his own with the claws.
My previous list configuration was similar but instead of the PW+plasma tactical squad and the bikes I had 2 vindicators and infiltrate on the devastators (traits) but I figured my scoring unit count was too low as well as my mobility. However the vindicators would provide a wonderful firemagnet...
Would love some input on this list as it seems there sadly isn't very much being handed out in this section so if you have any comment at all dont be afraid to drop a line.
I love the chaplain don't let people disuade you from that my chaplain armed the same way gets at least four kills per turn usually 5, The assault ermies look a little weak unless they are in a crusader usually they are just too slow. maybe swith up weapons oon the tac squads plasma gun or meltagun plus powerfist in every unit, and maybe some rhinos.
My armies are studly!
Hyrulian Knights 7/3/1
Take the fight to them
Have faith is suspician
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