1500 Light Shooties - Warhammer 40K Fantasy
 

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  1. #1
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    1500 Light Shooties

    i think this is technically my first infantry army and the plan is to not deploy until after the opponent, then infiltrate to cover, with a 4+ for everyone thanks to Camoleoline, and just keep shooting until you blind some people. i think this needs a lot of work.... just a guess though... help?


    Doctrines
    stormies
    light infantry
    close order drill
    camoleoline
    sharpshooters

    Command
    junior Honorifica Imperialis
    2 missiles
    support team
    autox2 215


    elites
    stormies 10+cloaks 120



    Troops
    Command (junior+cloaks) 60
    alpha
    autox2 heavy boltersx2 120
    Beta
    full plus 5 snipers 105
    Charlie
    lines 80
    Delta
    lines 80
    Echo
    lines 80



    Command 2

    alpha
    autox2 heavy boltersx2 120
    Beta
    lasx2 110
    Charlie
    lines 80
    Delta
    lines 80
    Echo
    lines 80

    total 1500

    Last edited by Lord Kames; May 28th, 2008 at 17:25.
    "you couldn't hit the broadside of a Tau Fish"

    Baneblade or Monolith?(please help)

    please don't laugh at my Dutch english

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  3. #2
    Member Master Lucius's Avatar
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    I am really confused trying to figure out what all that means lol
    "The only hatred any man should hone, is hatred against himself for not being able to serve the Emperor to his full extent. This is the hatred he should unleash upon the enemy, and in doing so, the Emperor will protect."

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  4. #3
    qsd
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    Yeah, I'm having trouble understanding it as well...

    Some things you should try to include when posting lists:
    • The number of people you have for squads with variable numbers, such as storm troopers, veterans, ogyrns, etc.
    • The doctrines each squad has; more so for 'optional' doctrines that cost points such as sharpshooters and light infantry. Although when it comes to free ones like close order drill, or Special Equipment ones like cameleoline, you don't have to be as specific.
    • Also, list the upgrades that each squad has.
    Another thing, you may want to recheck your list with the Codex entries. Some things such as these...
    Command
    junior Honorifica Imperialis
    2 missiles
    support team
    autox2 215
    Beta
    full plus 5 snipers 105
    ... are illegal.
    Respectively, Command squads can only have one heavy weapon each, support teams must have three heavy weapons from the given list, and aside from ratlings (which you aren't using), squads can't have 5 snipers.

    Changing your list format will make it easier for the rest of us to read and comment on the army.

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    Quote Originally Posted by qsd View Post
    • Also, list the upgrades that each squad has.
    Another thing, you may want to recheck your list with the Codex entries. Some things such as these...


    ... are illegal.
    doesn't the light infantry give the standard troopers the option to have snipers?
    mmmkay, all the platoons are full, each with camoleoline and light infantry, but that's it its all basic, infiltrate and shoot until they fall down blinded.... maybe not so good, but that's my first attempt at infantry heavy armies, everything else was heavy MEQs
    "you couldn't hit the broadside of a Tau Fish"

    Baneblade or Monolith?(please help)

    please don't laugh at my Dutch english

  6. #5
    Mr Commisar to you Commisarlestat's Avatar
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    I agree with the others.

    From what I can make out you need to re read the amount of heavy wepaons that a squad can have. each line squad can only have a single heavy weapon.

    The sniper rifles can be accessed by taking light infantry but this replaces the squads heavy weapon where taken and as such you can only have one per squad.

    From waht you are saying your tactics are and how you understand the term infantry army I think you may have missed the pointa little.

    An all infantry army need not be lacking in weapons. Indeed it is one of the best armies to get loads of heavy weapons in to.

    A good set-up for your platoons may be:
    Command
    JO 2x grenade launchers
    Squad 1
    Heavy bolter and grenade launcher
    Squad 2
    Missile and grenade launcher
    Squad 3
    sniper rifle and grenade launcher
    Squad 4
    5 x remnants with grenade laucnher OR flamer

    All with camo and light infantry.
    With this setup you have support int he first two squads, the command and the remnants can move forward and the 3rd squad can support either depending on your mood.

    Hope that helps

    A

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