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I have just started to play Wh40k with IG regiments. I'm not so experienced yet, so i need some advice.
On the Summer we will play a campaign in my club, with 40k 40min rules in 500pts. My enemies will be Necrons, Tyranids, Tau and the new Chaos Daemons. I have now the following forces: 2 Battleforces, 1 Officiers blister, 1 Command Squad box. I'm planing to order other troops, but i don't realy know what will be usefull against these enemies in this scale of battles.
Could you give me some advice about the usefull tactics against these foes and advices about what to buy to expand my forces.
Maybe Storm troopers? or Chimera? or Ratlings? Sentinels? Hellhound?
Heavy bolters are great against Tau, Daemons and more than anything, Tyrands. I can't stress HBs enough as they are terrific vs. Firewarriors, all the Daemons and they annihilate Genestealers and warriors - mid-range Tyranids that are especially deadly to Guard, and will probably be seen at 500pts. Aside from that, plasma. Plasma is key against all necrons, and will be so useful to kill anything exceptionally large you see - such as a Carnifex or Tyrant, or a bigger sort of Daemon or a Prince. If you expect any of them to bring tanks, I'd say bring some missile launchers, but really - plasma should do the trick, especially if you're playing on a smaller table (due to the 500pt limit.)
Is dificult make a flexible list with so few points. But if was me, can be like these...
Close Order Drill
Junior Officer w/4x Flamers
2x Squads of Storm Trooper
10x Storm Tropers w/4x Flamers
Fast Attack: 165
3x Sentinels W/3x Lascannon
Heavy Support: 145
Leman Russ Battle Tank w/Heavy Bolter hull-mounted
Total: 498 points
From what I saw with my own eyes, I disagree with the idea that Plasma is that good against Necrons, the "Well be Back!" special rule say that their self-repair check only can be neutralized by weapons that ignore armor saves in close combat or any weapon that have a Strength that is double or more the Toughness of the Necron ("Instant Death!" rule for short). Plasma Guns Strength is 7, common Necron Warriors Toughness is 4. If the Necron player have luck on the rolls you can kill them several times and them can keep coming back. Until your Plasma Gun "Get's Hot!" and explode. Plasma and Necrons is about who fail first the rolls dice. If you with a one in your fire phase or him in the self-repair check. Remember that "Phase out!" victory is calculated only after "Well be Back!" rolls. The "Dont' come back Necron" weapons of the Imperial Guard are: Any Ordenance Weapon (including Demolition Charge), Lascannon, Krak Missile, Multi-Fusion, Fusion, Hunter-Killer Missile, Rough Riders Hunting Lances and Characters with Power Fist, Eviscerator or Energy Weapons, in that order. Be carefull of the Resurrection Orb 6" radius, allow self-repair rolls even against these weapons. As a last resource even if you dont have energy weapons, you can try to charge into close combat, Necrons have low Initiative, but you ned to have numeric superiority for pass through the armor save of 3+.
Last edited by mareo; June 10th, 2008 at 05:32.
mareo, if you could please take a minute to read our forum rules (linked in my signature) as well as the army list posting rules (stickied at the top of any army's army list subforum), that would be great. Individual points costs are not allowed to be posted; only unit totals are okay. I edited your list to reflect what I mean.
Also, Spooky, LO has dedicated army list subforums for every Warhammer 40k army. Please post all lists in these subforums in the future; I will move this thread there for you now.
My apology, I promise to read and be more careful from now on. Thanks for the call.
This also means you cannot take a Leman Russ either. There are other restrictions/bonuses that also apply, such as no models with more than 2 wounds, no 2+ saves, and so on. You should check that you are using the proper 'combat patrol' rules, and then build your army around that. And remember - you only need to use 1 troops choice, and that CAN be an armoured fist!
From what you posted, you have available (ignoring anything that cannot be used):
40 cadian shock troops (including, what, 8 possible flamers and 8 possible grenade launchers, and 4 vox casters).
6 heavy weapon teams.
3 Officers with varying weapons.
1 master vox, 1 meltagun grunt, Medic, standard bearer and the extra wounded dude (who makes for a great objective marker).
The main problem with building an army for combat patrol missions is that you still need to keep in mind any future expansions - you dont want to build stuff you won't use at a later date.
One extra purchase that would be great would probably be a chimera - an armoured fist is a great choice in combat patrol missions, as you get a tank and fill the required troops choice. And don't worry about the vox network - not worth it in games of less than 2000 points, in my book.
Next, in 500 points, you wont be able to really build a strong all-round army. You should probably try and focus on one aspect of IG: High numbers, perhaps, or maybe superior firepower, or maybe more tanks (such as chimera, and maybe a sentinel or two). It IS possible to do both with guard, though, if you work it well enough.
Working with what you already have, I'd probably go towards superior firepower:
Troops: Armoured Fist, flamer or meltagun or grenade launcher
Then, HQ: Cheapest officer possible, accompanied by perhaps two fire support squads with 2 heavy bolters and 1 autocannon each. I like that mix- you sacrifice 1 shot for the chance at taking out light tanks if you need to, but otherwise its still a lot of shots your opponent has to deal with. And you wont be coming up against heavy vehicles - remember the combat patrol rules!
Next, something kinda flexible, maybe a medium sized (8?) strormtrooper unit with 2 plasmaguns and a powerweapon. They put out lots of high BS shots, and are quite tactically flexible with their targetters and frag/krak grenades, great in small games where it can be a bad thing to specialise too much with any one unit. You would typically hide these guys and bring them out when something dangerous gets close - such as a marine assault squad.
Then you still have some points left over - perhaps you could run a small veteran squad with a whole bunch of grenade launchers (i'm trying to work a little with what you already have, ordinary cadians in this army set up could easily represent vets). Or maybe just give your officer the 4 grenade launchers!
And just think - in 500 points, you have 5 heavy bolters, 2 autocannons, 1 multilaser, a tank, 36 men, 4 grenade launchers, maybe a couple of powerweapons. Nice! And thats if you take a standard chimera - I like to give mine at least 1 heavy flamer for close encounters.
Dont be afraid to use doctrines either, close order drill and iron discipline can be fantastic in such small games: They are cheap (or free ), and work wonders.
And here's a link to the GW combat patrol ruleset, if you don't own a copy of the main 40K rulebook:
GW Online : Warhammer 40,000 : Combat Patrol
There's some articles in there as well, I have no idea how good they are but they might help!
Oh, and welcome to LO mate!
Last edited by Cadaver Junkie; June 10th, 2008 at 06:00.
"Pickles, the drummer, doodily doo. (Ding-dong, doodily, doodily, doo.)"
Also, you should google "garfield minus garfield". Awesome.
Thanks for the Link Cadaver Junkie, these sounds very interesting.
Hmm... Spooky_HUN If you plan to buy a Basilisk in the future, these is a good moment for make the purchase, compared with a Chimeras and a Squad of Sentinels looks like a good cost-eficience ratio. But only if you plan to use it on the future on bigger Lists.
Thank you for your advices. Maybe i will buy a Chimera and box of Storm Troopers.
And what about Ratlings? Are they unuseable?
Rough Riders? I think they can be devasting with Hunting Lances in the first round in close combat. Any experience? But I don't realy like the models, so I'm not planing to buy a couple of them.
I like your support squads, i will test it on Friday. Besides, how can i base my support squads? Must I place them on a ~60mm round base, or can I base separately? I mean for example I place the mortar in a ~20mm base and attach 2 normal soldiers to be a heavy weapon squad, is it legal?
How could be built an armylist with aspect of High Numbers in this scale? How can I use it, to make a good efficiency? Maybe a full platoon and a conscript platoon with a commissar?
Heck, i'd get plenty of small rough rider squads, and hardened vets (There's your plasmas / ML's - On a BS4 with Infiltrate)
Adeptus Mechanicus Marines: http://www.librarium-online.com/foru...ml#post1655065