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Hi i am actually a space marine player but am writing on behalf of my brother who plays guard. We are entering a 40K doubles tournament with 750pts each and were wondering what guard army would work well in conjunction with a space marine army. Here is a list of my army if it helps. It is quite close range orientated in contrast to most guard armies.
5 marines - plasma
5 marines - plasma
5 marines - flamer + power fist
5 scouts - snipers
5 devastators - 4 missile launchers
My brother has many models so he can pretty much put in whatever you suggest, cheers!
Perhaps you may consider a chimera or two as you do not have any armoured support yet. Maybe try and go for a healthy amount of heavy weapons support squads, a decent leadership command for them and that might just do; so:
JO w/HI laspistol powersword iron discipline
Squad with banner and mortar
Grenadiers x5 (perhaps meltas or grenade launchers as the marines have plasma)
w/ chimera, multilas, hull heavy bolter, extra armour, smokes
and the same again
Heavy weapons platoon
command Jo with iron discipline, mortar
1 squad with three autocannons (these are to take out any enemy transports so the marines can mop up the survivors in the wreckage)
perhaps two squads of autocannons maybe some heavy bolters in a squad as well?
no idea how much that comes to (quick estimate of about oo 750 ish?) but basically you have a grenadier elemnet for zooming off to an objective, the two squads together should do ok holding it or used seperately as advance guard for the marines?
Then a gun line with good leadership and some autocannons to take out the enemy fast stuff.
Also do consider a bassie or two to beef out heavy support or even a russ or two though bassies may be better.
The devestator squad could be dropped in the marine list and all of the support weapons given to guard, the marines could then use the points for another more mobile squad to stop the enemy getting to the squishy guard behind.
Hope that helps
Your troops are pretty much foot slogging it so i second on the chimeras.
but 2 chimera alone at 750 are going to die quickly, if you dont put out a russ or 2, those grenadiers will not last very long.
you could just move the autocannons to the HQ slot and get missiles or mortars (yes they are effective) in place of the 3rd auto cannon squad (frag missiles will help deal with hordes almost as well as a heavy bolter can)
If you have the extra points, sharp shooters on the autocannons will make them ALOT more effective
"Thank him who puts me loath to this revenge on you who wrong me not for him who wrongd"
If it was me.
Doctrine: Grenadiers & Close order Drill.
Command Squad: Junior Officer w/ Energy Weapon
2x Squads of Storm Troopers w/ 5x Storm Troopers each
Transports: 2x Chimera w/ 4x Heavy Bolters
3x Leman Russ Battle Tank w/ 3x Heavy Bolters hull mounted
The Space Marines do the infantry work, the IG do the vehicle work. Perfect combination = Piece of cake. BTW: why you dont have assault troops?
have your ig friend take out tanks primarily, then use ant infantry
fit in a russ
need at least 1 fast unit(chimera, roughrider squad, infiltrating veterans)
make sure that despite having a russ and maybe a chimera, he has at least 50 men(minimum)
try getting a lot of infantry squads with heavy bolters, or missile launchers, or autocannons, lascannons are a waste in infantry squads, and mortars are a infantry only weapon, also for special weapons, give them either grenade launchers, plasma guns(depends if he is lucky and you do have anti meq kinda handled) or personal favorite for objective claiming, flamers
use some docterines to maintain good leadership(unless you can somehow make his army have good leadership with your marines.......) docetrines such as close order drill, and iron disipline(look into close order drill, it not only helps leadership, but he strikes at the same time as you with certain squads XD)
try to run some squads of autocannon/grenade launcher or plasma gun
maybe armored fist, but grenadiers with twin flamers, or basically any other special weapon(they are just plain good with special weapons XD) run them around in a chimera to claim objectives, it takes care of their biggest lack-heavy weapons
depending on who your playing(look at my quote and you can tell i love em!) you might want a hellhound, it scares the enemy as much as terminator squads, and is a pretty solid tank(fast attack set up last so it is fun to set up aginst your opponents nastiest weak armor squad)
as a marine player, you must deal with ANY assault threat, never ever expect guard to deal with assaults themselves, at this point level, guard should not and will not have assault units
you can split up anti tank and anti infantry between you two, but for guard, anti tank squads are the best unit to deal with tanks with, add sharpshooters so you get some rerolls, and 3x lascannon and it really shines sometimes even more than devastators, try not to get him to use infantry squads on tanks, if he doesnt pay attention to enemy infantry with his, he will get swamped, you will go to save him, and then you will get swamped, ignoring a enemy tank for 1 extra turn because your dedicated anti tank squads didnt kill it is safer than ignoring infantry trying to assault you, no matter how far away they are, they are the biggest threat to his infantry, he has lots but enemy squads will run from squad to squad tearing him apart
sorry for the long post, guard and marine vs people is fun, fluffy, and i hope you enjoy your game!
Hellhounds are good tanks
Satan - "**** you Kage! And **** you Jables! I'll get you Tenacious DDDDdddddddeeeeee!!!!!!"
Cheers for the comments! My brother has seen the posts and is currently constructing a suitable list.