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A new list I'm trying out this weekend - I'd like to know what you guys think..
(Command HQ) HQ platoon
JO w/ Honorifica Imperialis, Refractor field
Doctrine Iron Discipline
Vet w/ standard
Guardsman w/ Laspistol, ccw
Commissar w/bolt pistol (on the model), ccw
4 x Commissar's - listed with points in squads so you know what I'm doing with them.
(troop 1) Platoon HQ
JO w/ plasma pistol (on the model), ccw
Doctrine Iron Discipline
4 guardsmen with flamers
Commissar with PW
(troop 2) Conscripts
squad 1 flamer
squad 2 flamer
squad 3 flamer
Commissar w/ PW
(Elite 1) Storm Troopers
Vet Serg w/ PW
deep strike or infliltrate
(Elite 2) Ratlings
(Elite 3) Hardened Veterans
5 Hardened Vets
1 x sentinel
(Heavy 1) Leman Russ w/ lascannon, Heavy bolters
(Heavy 2) Leman Russ w/ Lascannon, Heavy Bolters
I'm not really happy with the redractor shield for my HQ but I had 15 points to spare and didn't really know what else to spend it on...
Let me know what you guys think...
Last edited by Pharaoh74; July 16th, 2008 at 12:52. Reason: typo
Close combat is a lot more dangerous than before. Also, you should read the 5th Edition FAQ for Imperial Guard--the Commissar took quite a hit. Specifically, if you unit fails morale the the Commissar executes one and the squad then takes the extra casualties for being fearless. Wound allocation makes him vulnerable, too; he isn't buried in the squad as well as he used to be. You could try the Independent Commissar doctrine and drop their power weapons; it would be fluffy and help hold the line against shooting but I don't think that is what you are going for.
Can the Commissar join the storm troopers without nullifying their infiltration/deep strike? I don't think so, but you could check.
With 5th Ed.'s focus on taking objectives, you could do with more mobility in your list but I'm not sure what would work. Maybe a Chimera or two if you have them. The Ratlings could be dropped to help make room--a minimal squad isn't going to do much.
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard
thanks Intrepid - all good points - I really need to get to the nuts and bolts on 5th ed
Seems a fairly solid list, I'd just take issue with you using Sharspshooters.
Firstly, giving it to your Storm Troopers and Hardened Veterans is useless, and against the rules. It only affects BS3 models, and can only be given to a unit with at least 1 BS3 model.
Secondly, I wouldn't give it to your basic squads either, but that's just a personal preference. Math-hammer wise, it's better to save the points and take a remnants squad, although you can't take a Heavy Weapon, it a) gets more bodies on the table, so Lancaster Square principle comes into effect (that 2 identical units are 4x as effective as 1 unit, as you have to destory twice as much to negate the effect, as well as giving out twice as much firepower), and Sharpshooters don't allow you to re-roll plasma shots, whereas buying another plasmagun with the extra points gives you more shots.
Last edited by Wolf Lord Herby; July 18th, 2008 at 15:12.
FABRICATI DIEM, PVNC