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playing my first game of 5th Edition this weekend against a friend who has recently started playing Orks, so I will be playing new rules against an army I haven't fought since 2nd Edition.
To this end, I figured I would just make a list to try out some new stuff and (hopefully) have fun. The list is below - please give feedback if you have the inclination :-)
5 Man Terminator Assault Squad
4 Heavy Bolter Servitors
9 Man Tactical Squad
10 Man Tactical Squad
10 Man Tactical Squad
5 Man Scout Squad
Land Raider Crusader
Pintle Mounted Storm Bolter
2000 pts on the dot.
This army is mainly designed to test how the changes to vehicles (especially transports) work in 5th Edition. I've never taken this many tanks in a marine army ever. Normally my limit is a dread and one other vehicle, be it a Whirlwind or whatever.
My Commander is there for Rites of Battle and to help give my tactical squads some added survivability. I considered taking him a command squad with BPs and CCWs instead but reckoned that since we are in 5th now troops choices are the watchword.
I know I'm breaking a lot of the cardinal rules vs Orks by taking an assault unit, but those Terminators have been sitting on the shelf for 2 months now, and since the LRC is now a harder nut to crack I just feel a severe need to use it and them. Hopefully (if I can get the charge with them), 20 attacks that reroll hits and wounds and ignore armour (plus the chaplains attacks) should make a mess of anything they hit, even horrendously large units of boyz.
The Dreadnought is there because I love them anyway, and in 5th they only seem to benefit from the new rules, with no new drawbacks! I made him venerable to make him (hopefully) extra infuriating for my opponent to kill.
The Techmarine and servitors are there because a) I never use them and b) I fancied some Heavy Bolter goodness but didn't want to use a heavy support choice. I may stick them next to the Whirlwind as they are the only units I REALLY don't want to move.
The 3 full 10 man Tactical squads (well, apart from Brother "Left-on-the-bench-so-the-commander-could-fit-in-the-rhino-ius" who was left behind for obvious reasons) are to hold objectives and fire as many bolter round as possible into the orks. I'm putting them all in Rhinos so that I can try out the new, better transports, and so that I can use them to try and out manouevre any particularly nasty... things by redeploying the tactical squads.
The Scouts are there so I can try an outflank move, pure and simple, once they are on the board they will just attack targets of opportunity.
The Predator is because of aforementioned tank testing reasons, the fact I've only just gotten it and haven't tested it yet, and to add some needed anti-tank - a volley of LC shots at any squadron of Ork vehicles should do a fair whack of damage every time I can fire them.
The Whirlwind is there to lob templates at boyz wherever possible, simple as, since it should be able to hit more since there are no more partial hits.
The Crusader is there as a transport first (obviously), so once it has dumped its load (groan) it will then just start unloading on the biggest mob it can hit with everything it can until some lucky shot blows it up. If all goes to plan that is!
So that's my list and my reasons for it, please add your comments / objections!
On the whole I like the list. Lots of tactical squads means you are more likely to be holding scoring objective at end of game. Transports are always nice. The only point I would personally deviate is on the scouts. I'd opt for sniper rifles and infiltrate in to pin a unit, and maybe take out a juicy tank or specialist squad before it can be brought to bear ( I dig infiltration ). Sniper rifles also have that cool rending trait now. hitting on a 2+ and wounding on a 4+ is kind of nice too. Also pinned units are nice and polite about sitting around and waiting for their templates to arrive. I'd also go with regular flavor terminators over the assault variety. 90% as good in close combat and stormbolters and heavy flamer for ranged fuzziness. Heavy flamers also rock in assaults .
I LOVE the smell of promethium in the morning!