2000 pt Brothers of Death( my own army) - Warhammer 40K Fantasy
 

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  1. #1
    Member meatpole's Avatar
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    2000 pt Brothers of Death( my own army)

    So this is the list I've been using and it seems to be working.

    HQ
    Master 75
    combi-plasma gun power weapon artificer aroumor terminator honours iron halo 90

    Command Squad
    Sergeant- term. honours master-crafted power fist plasma pistol 70
    Marines(x- apothecary plasma gun(x2) 165
    Rhino- extra armour hunter kill missile 70


    Elite
    Dreadnought - twin link lascannon missile launcher 135


    Troop
    Tac 1
    Sergeant- term. honours power weapon plasma pistol 50
    Marines(x9)- heavy bolter melta gun 150

    Tac 2
    Sergeant- term. honours power fist 45
    Marines(x9)- missile launcher flamer 151
    Rhino- extra armour 55


    Scouts 1
    Scouts(x5) - heavy bolter sniper rifles(x4) 90

    Scout 2
    Scouts(x5)- missle launcher sniper rifle(x2) 85

    Fast Attack
    Bikes
    Sergeant- term. honours power fist 62
    Marines(x4)- flamer melta gun 134

    Attack Bikes(x2)- heavy bolter multi-melta 115

    Heavy Support
    Dev. 1
    Marines(x6)- missle launcher heavy bolter(x2) 160

    Dev. 2
    Marines(x6)- missile launcher lascannon plasma cannon 180

    Predator Annihilator- heavy bolter sides extra aromour 125

    I think this is right. I might have tweaked it alittle. Oh and the whole army is painted to, working on a board now. The army is part of my secound company. I'm almost done with the 2nd, 3rd, and 4th companies of the chapter( about 10,000 point and counting).


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  3. #2
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    Yeah not a bad list actually, i would get alittle more in the way of anti-armour, mayby a landraider with some termies

    Put all of your tac squads in rhinos, and your devs in rhazor backs, and definatly get some assaults, bikes are good, but you cant beat the cc power of a squad of assaults.

    Also dont forget, with this being your own chapter you can have traits, or special units etc (like the blood angel death company/veteran assault squads), as your force looks to be very shooty you might do something like your tac squads can tac hvy weapons as assault weapons or summat (cheeck with ur local gw people first)

    One other thing stick roughly to the general company layout i.e 6 tac squads, 2 assault, 2 dev, and relevant armour, and a comand squad.

    My congratulations on the three companys, you must be rich lol, my company 2nd blood angel, under Memphiston is around 5000 points and growing,

    Memphiston and honour guard
    4 tactical squads with rhinos, 2 assault squads, two vet assault squads, attack bike squad, death company and chaplain, land raider, baal predator, predator destructor, two 5 man dev squads.

    Hope that helped

    Hellblade

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    Member meatpole's Avatar
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    I didn't take any traits because next month traits are gone. No terms because I'm running a 2nd company only list. My terms are first company. As for assault squads that is what the hq is for in the rhino, the bike are running cover and the assault bike are mop up (downed tanks). The one tac squad is for running in and taking the objectives. With everything else lying down fire and destroying sneakers. Other note now with the new rules with deep striking, I've seen to many squad run it to stuff or off the board, bye bye squad. The landraider is good but I'm going to make the Areis version. Then I'll run it.

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    ok , is the aeries the flamer land raider, i think they got some conversion kits on forgeworld for that.

    Well good luck with your list, tell me how it runs

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    Member meatpole's Avatar
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    No its the vindicator/landraider a conversion I saw on GW.

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