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Master Commander: 156
-Pair of Lightning claws
Tactical Squad: 220
-2 Plasma Guns
Tactical Squad: 220
-2 Plasma Guns
Devastator Squad: 260
-2 Missile Launchers
I generally prefer this list as an anti Marine list and for use against light armour. but i can swap out the plasma guns for meltas for a bigger tank hunter punch. I put the vindicator in cover and have it bombard the enemy until they leave my Tactical squads alone long enough for them to get in rapid fire range where they unleash hell. now, i think that this is a pretty good list, but i am willing to change it according to the more experienced battle brothers see fit. Any help will be grateful.
Your Master is going to get shot to hell as soon as he peeks his head out of cover. ICs can be targeted for shooting attacks with abandon now (as of 5tgh Edition) and with no retinue to attach to, he will get targeted.
Drop the jump pack and attach him to one of the tactical squads (obviously make it 9 man so he can fit). User the saved points to buy Smoke Launchers and Extra Armour for your Rhinos so they have a greater chance of disembarking their rapid fire death squads.
Apart from that I have no quibbles, the 2 ML 2 LC Devs are a choice I use as well :-)
Thanks, but the last game i played with that Commander, he stayed behind a bunker that housed the Devastators and stayed there for a turn and moved into cover of ruins by turn three and never got into cc.
If he never got into CC then he's entirely wasted, and should probably be replaced. You could keep him and just drop the LCs / JP and use him simply for Rites of Battle (at least until the new Codex Comes out), you could do what I suggested in my last post, or you could swap him for a Librarian or Chaplain.
At the end of the day if all he does is jump about like a child with ADHD then there's not much point in having him in the army.
I agree that commander is chewing up alot of points, twin lighting claws makes me think you have the shrike model, he's cool and i hardly think you could rip his jump pack off without cursing, lol, I'd go with a cheaper commander, power wep and BP, in the 5th edition apparently they come with a 4+ inv save anyhow, attach him to the sqaud with a vet with a PF and unleash hell. Maybe even a Razorback with a tooled up vet and a melta gun squad.
Move forward and stay quiet brothers.
Check out my half finished blog here.
i would replace the master with a chaplain for the same points but getting to re-roll to hit when he charges. thats quite deadly. Also i wouls split the devs up to target different units and give power of the machine spirit to the vindicator and get rid of hunter-killer.
Nothing more funny than 3 inquisitors with sanctify when facing deamons. They cant do anything while you stand in front of them having a tee break.
I've been holding off posting in this thread since it was posted, but it's really frustrating me.
THIS ISNT A SALAMANDERS ARMY- ROAR!!
salamanders have flamers, meltas and hammers galore!! as soon as i saw that commander i thought to myself 'sigh, another sally player swapping his dignity for serious gaming '
salamanders are the sexiest chapter, and every single WH40K player/enthusiast knows that salamanders pride themselves on their flames and hammers!