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Edited 9/20 Changes to Grenadier squad, Platoon HQ and Main HQ
This army is meant to be a fun yet competetive list to play. It is going to be a start for a larger army of probably 2000 pts. This is also my first list so bear with me.
I was hoping to use the infantry platoon as the middle of the front with the leman russ and HQ protecting one of the flanks. Also I was thinking of using the Grenadier and the hellhound to move up the other flank and add to the attack power. For the objectives, the infantry squads with close order drill will add to their ability to hold the objectives once taken.
Doctrines - Close Order Drill, Iron Discipline, Cameleoline, Grenadiers
HQ - 167 pts
Command squad - 173
Junior Officer w/ Honorifica Imperialis, PF, Iron Discipline
Commissar w/ Bolt Pistol
Troops - 556 pts
Infantry Platoon 1 HQ - 75
Junior Officer w/ Iron DIscipline
Heavy Bolter Crew
Squads 1-3 - 93 each
9 Gaurdsmen, 1 Sergeant
Grenadier Squad - 208
Veteran Sergeant w/ PW
Chimera w/ multilaser, hull hvy bolter
Fast Attack - 115 pts
Hellhound - 115
Hull heavy bolter
Heavy Support - 145 pts
Leman Russ Battle Tank - 145
Hull heavy bolter
Last edited by DRK0; September 21st, 2008 at 00:28.
The list is generally good, particularly with the units chosen--quite well-rounded. I would, however, strongly advise passing the missile launchers out into the infantry squads. When all your long-range infantry weapons are in one 6-man squad, it isn't hard to guess the enemy's first target. At least two of those line squads will be holding your main objective anyway.
The Armored Fist squad is okay but, if you want them to be running around and taking objectives, then what about using another doctrine point and the points from losing the 3-ML squad to make them into a Grenadier squad? They'll last a bit longer and can have a second special weapon...even a power weapon, if you like. And they'll still be scoring!
In any event, it's a good list to experiment with and figure out what direction you want to take your army in. Good hunting!
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard
I think Intrepid already gave all of the good advice you need but I just wanted to say this is an amazingly good first post. Nice list.
Well thank you Intrepid and YounGunner for the advice and compliments.
I changed around the list a little. Hopefully the changes were for the better.
Hmm, I have noticed that you have 5 points left. Give your commissar a Power Weapon. That should give you several attacks that will hit and won't allow your enemy an armour save.
Father Mulcahy: Just as the Lord said to Noah, "Everything in pairs."
Pierce Hawkeye: Of course the Lord was holding three aces at the time.