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Commander- Master- Iron Halo- Stormbolter- Lightning Claw- Terminator Honors- Artificer Armor
Dreadnought- Assault Cannon- Dread CC Wep- Stormbolter
10-man Tac squad- Flamer- Missile Launcher- Sarge w/Bolt Pistol and CC Wep
10-man Tac squad- Plasma Gun
10-man Tac squad- Meltagun-Sarge w/Bolt pistol and CC Wep
5-man Assault Squad- Sarge w/Terminator Honors and P. Fist
Predator Annihilator-lascannon sponsons-Pintle Mounted Stormbolter
Vindicator- Searchlight- Smoke Launchers- Dozer Blade
I would like some help improving this list and getting it updated for the 5th edition codex. Thanks in advance!
Last edited by Grey2321; September 16th, 2008 at 21:35. Reason: Had to fix the post...Darn character limit on the PSP!
Bump- I would also like to point out that the point cost in the title isn't the point limit for the army, but rather the point total. I will still appreciate any advice on how to improve my army.
Oh, and I'm planning on picking up the AoBR set next. If you feel that the $$$ going it would be better spent on something else, please say so.
hod do u play u like to shoot or assult or bit of both?
blood angels 5000 pts
imperial guard 500 pts
orks 1000 pts
im affraid terminator honours are out, the just dot seem to exist, however iron halo and an orbiotal bombardment come as standard with the master, and the smoke launchers and searchlight come as standard now.
I prefer a balance between the two.
Last edited by Grey2321; September 19th, 2008 at 22:48. Reason: Clarification
Using he new codex it comes out as:
Chapter master: storm bolter, lightning claw, artificer armour- 158 pts
Tactical squad(10 men): flamer, mlauncher, sgt with ccw an bp- 170pts
Tactical squad(10 men): plasma gun- 180 pts
Tactical squad(10 men): melta gun, sgt with ccw an bp- 175pts
Assault squad(5 men): power fist- 125pts
Predator-lascannons, lascannon sponsons, Stormbolter, smoke launchers, searchlight- 175pts
Vindicator: searchlight, smoke launchers, dozer blade- 120pts
Didja leave the dreadnought out on purpose?
If you use a dreadnought with an assualt cannon and powerfist, get the heavy flamer.
Storm Bolter is useless. And for 10 points it gives you some awesome anti horde ability.
Oh and your commander is probably gonna end up with a relic sword in 5th like every commander and theyre dog, strength 6 power weapon. Though you may want to look into one of the special characters.
And also why do you give a anti tank predator a storm bolter? doesnt it seem slightly pointless....
Last edited by unholyheretic; September 19th, 2008 at 23:16.
Warning this user is totally insane...
maybe just me but I always get extra armor on dreads so they can still move into assault, even if stunned.
I think that 5 man assault squad is too small to be worthwhile. I started out using 5-man too, and you should either make it 10 man or leave it at home generally. Two squads of 5 can sometimes give you the same effect or better if used in concert, but 5 alone is pretty useless imo.
Thanks for all the suggestions/advice, I'm new to W40k if you couldn't tell by my list, only played 1 game so far.
Unfortunately, it will be a bit hard to change the weapons I currently have on my models since I use the Citadel superglue, but I'll look into that relic blade (Where can I get them/what model sprues do they come in? Or can I get away with using a power sword and saying it "counts as?")
I do want to put a heavy flamer on my next dreadnought, and I do want to get another assault squad to bump my current one up by 5 members.
Again, thanks for the advice/suggestions/criticisms so far, keep them coming please!