My first 2K radical army - Warhammer 40K Fantasy
 

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  1. #1
    Member skarsniktheunclean's Avatar
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    My first 2K radical army

    Hi all this is the first list i put together,My main opponent plays apure nurgle Deamons (amongst other armies) but hes a very sporting player and when i get to play him anything in his army that is a deamon is actually classed as a deamon so thats why thelist is very anti deamon.

    heres my list

    Inquisitor thalios
    artificer armour,icon of the just,grimoire,sacred incense, deamonhammer,
    sanctuary and destroy deamon
    2 familiars
    hierophant
    3 acolytes with power weapons
    2 combat servitors
    [B]284B]

    3 deamonhosts
    255

    eversor
    95

    3 death cult assassins
    120

    10 stormtroopers
    vet sgt with thunderhammer and meltabombs
    2 meltaguns
    rhino with smoke launchers and extra armour
    243

    10 stormtroopers
    vet sgt with power weapon and plasma pistol
    2 plasma guns
    rhino with smoke launchers and extra armour
    248

    Imperial guard Platoon
    HQ
    junior officer
    lascannon
    vox and medic
    87

    Infantry Squad
    vet sgt,vox,lascannon
    96

    Infantry Squad
    vet sgt,vox,lascannon
    96

    Imperial guard Platoon
    junior officer
    missile launcher
    vox and medic
    77

    Imperial guard squad
    vet sgt,vox,missile launcher
    86

    Imperial guard squad
    vet sgt,vox,missile launcher
    86

    Leman russ
    lascannons
    heavy bolter
    Rough terrain mod
    extra armour
    improved comms
    smoke launchers
    198

    1970 points
    apologies if my math is wrong

    any help would be appreciated
    Ps i dont wantto use a guard army with allied deamonhunters,mainly because if i doit this way i have limited options,therefore limited spending.

    cheers
    matt

    Last edited by skarsniktheunclean; September 19th, 2008 at 14:33.

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  3. #2
    Senior Member Mad Cat's Avatar
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    HQ: You should probably tone this guy down as he is still vulnerable. drop tarot as daemons dont mind getting second turn as you dont get to shoot anything if you go first. Get 2 mystics and a sage in the retinue. why master craft a d-hammer when you have destroy daemon? Doesint this allow you to reroll hits?

    Elites: All good.

    Troops: ISTs are ok. I might be tempted with chimeras to get more firepower in the list to tackle big stuff. Against daemons flamers are useful but against Nurgle daemons plasmaguns are best. Your inducted stuff looks ok. Try to get a plasmagun in each infantry squad or a GL to engage deepstrikers.

    Heavy: Russ is a bit expensive but fine.
    Quorn! - Protein for the Protein God.

  4. #3
    Member skarsniktheunclean's Avatar
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    you made a very good point about the mc weapon so ive taken that and the tarot out,with regards to the chimera ,i want the stormtroopers to be the objective takers in the army and since they will always be on the move i thought the himera would be a bit redundant,but on the other hand it would be good to help the stormies hold an objective,soi think i will take them,just gotta make room for them.

    cheers
    matt

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