Welcome to Librarium Online!
to begin with, i don't have the new codex yet, so points aren't listed (if you have the codex, then feel free to help me out, cheers)
HQ - any ideas? something fluffy would be good, as in fits in with the theme.
ELITES - dreadnought (doesn't really fit, does he? just the image of a camouflge painted dread makes me drool)
TROOPS - scout squad with sergeant telion, 8x sniper rifles and 1x heavy bolter, with camouflage cloaks
TROOPS - scout squad with 4x CCWs, a sergeant (with a powerfist or power weapon?), 4x sniper weapons, 1x missile launcher and a land speeder storm, is it possible to give just the snipers and heavy weapon scout camouflage cloaks?
TROOPS - scout squad with 4x CCWs, a sergeant (with a powerfist or power weapon?), 4x sniper weapons, 1x heavy bolter and a land speeder storm, is it possible to give just the snipers and heavy weapon scout camouflage cloaks?
TROOPS - scout squad with 8x bolters, a sergeant (with a powerfist or power weapon?) and a heavy bolter, all with camouflage cloaks
TROOPS - five scouts with 5x shotguns and a land speeder storm
FAST ATTACK - 6x scout bikers with 3x grenade launchers
FAST ATTACK - 6x scout bikers with 3x grenade launchers (whats the best way to field these squads two squads?)
FAST ATTACK - 3x land speeders with 3x multi-meltas
i didn't really have any tactics in mind when i suggested this list, i just thought seeing 3 land speeders, 2 land speeder storms, 12 scout bikers and thirty scouts with assorted weapons would be a very cool sight on any TT. your tactical ideas?
one idea i had for the hq, was a commander who hops in a razorback with twin-linked lascannons with a devastator squad sporting 4x lascannons. or he could travel in a razorback with five sternguards. what do you think?
any criticisms or advice is welcomed! cheers.
the main reason i posted this was that friend mine is planning to give a scout heavy list ago for awhile, and this is what i recommended.
as i said, i don't have the SM codex yet, so if you do and you see that it is just over 2000 points, then free feel to help me whittle it down, or, vice-versa, to help me buff it up!! i'd like to be able to make this in to a feasible army, that i may collect one day but can't do so today because i don't have the FUNDS to collect such a FUN army, as of yet (i know, a very sad, lame pun... just couldn't help myself)
out with those comments!
Scout squads just aren't strong enough. Consider building your force around Tactical Marines - I like the idea, but don't thhink they will cut it as a playable force.
It1001, do you think it would be playable if i included
- 2x 10man Tactical Squads with:
- 1x Well-equipped Sergeant
- 1x Assault Weapon
- 1x Heavy Weapon
- 1x Razorback with Extra armour?
half would stay back and support the sniper/heavy weapon scouts, while the other half would roll in support of the CCW/shotgun/bolter scouts
i would then also add:
- 10man Sternguard Squad in Rhino.
for HQ, i'm thinking:
- commander with 5man command squad in Razorback.
that would give me a total of 36 marines, not that many, i know, but it is an elite force which is then surrounded by cheaper scouts and scout bikers.
what do you think, It1001?
Need a Captain for HQ if you are going fluffwise, as all Companies have a a Power Armoured Captain. Don't take a command squad, not worth it really pointwise, while a Honour guard is. Sternguard don't really fit a Scout troop imagery neither do the dread. Run a few Storms with scouts etc, and it could be viable without the Marines, think about poor Guard or Eldar etc, they have pathetic armour saves yet they survive, so I say go with a full scout force with a Captain and maybe a Tactical Squad for a little extra punch.
Ive soon the new codex and while scouts may be Weapons Skill 3 the Sergeants are Still Weapon Skill 4 Also note that if you are doing a scout army be sure to take telion he is invaluable to scout armys.
Other than that scouts when used right are a mean force to deal with specially with their camo-cloaks free sniper rifles. Hellfire blast rounds for the heavy bolters and the ability to outflank. If anyone thinks scouts lost their uses their mistaken.
Scouts are now going to be equipped with frag and krak grenades for the whole squad. Not only that but their shotguns are going to be strength 4 now. making them that much better. a whole squad of 10 scouts will cost you 140 points and that includes the sergeant. You can give a whole squad camo-cloaks which is the same as cameoline also so that makes their cover save a 3+ and a 2+ when going to ground. which is nice.
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If you really want to go all out scouts like Pickle said you could, but I'm not sure it would work
you don't need tact squads to be effective. I would combine the snipers together and ccw/bolt pistol scouts together just in case you play kill points and wanna keep your squads together.
Take a captain, fluff wise there's a power armored captain leading the scout company (master of recruits) and if you take a dread take a drop pod. the scouts will recon forward and then call in reinforcements, allows you to have a dread and remain fluffy.
oh and the landspeeder storm isn't a dedicated transport, so you'll need to free up a fast attack slot.
consider taking a master of the forge or techmarine (or thunderfire gun) as the bolster forces will make your scouts in camo almost impossible to shift. that combined with the thnderfire guns subterrean rounds to slow enemy movement could win you the game. not as fluffy, but very effective (in theory, haven't tried it)
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firstly, thanks for all the great feedback!!
here's my revised list:
HQ - Master of Recruits, with Rhino and 9man Honour Guard
TROOPS - Sniper Scouts, with 8x Sniper Rifles, Heavy Bolter and Sergeant Telion
TROOPS - Bolter Scouts, with 1x Sergeant, 8x Bolters and a Heavy Bolter
TROOPS - Shotgun Scouts, with 1x Sergeant, 8x Shotguns and a Heavy Bolter
TROOPS - Close Combat Scouts, with one Sergeant armed with ? and 9x CCW
FAST ATTACK - Scout Biker Squad, basically counter attack/assault, what should they have?
FAST ATTACK - Land Speeder Tornado Squadron, with 3x Heavy Flamer and 3x Multi-melta.
FAST ATTACK - Land Speeder Storms, i would like two as transports for the CC scouts, are they fielded in squadrons and what weapons do they carry?
1) is it playable?
2) how many points is this?
3) there were two recommendations for a second HQ, Techmarine and Bike Commander. which should i take?
4) is it too risky putting all my anti tank weapons in one squad?
5) how should the Sergeant of the CC scouts be armed? power fist or power weapon?
6) how do/should i field scout bikers? can they be fitted as anti-armour? that'd be nice
7) whats the best outfit for the MoR and his HG? close combat or firepower?
i know! alot of questions, but any help is greatly appreciated
thnx heaps and cheers
That Honour Guard at nine man if you upgrade it etc, is gonna cost you over 350pts at least. Also they can't take Rhinos as an option. Rest of list seems ok.
Second HQ, maybe a Techie on Bike for a extra bite in combat? Scout Bikers can take Meltaguns, FLamers, Plasmaguns and Grenade Launchers so yes, use them in a AT way. Power fist for Sergeants I'd say. Go CC with honour Guard etc.