I'm on a mission to convert my 4th Ed Salamander force across to a 5th Ed one.
Here's the old list that I had great fun playing:
Epistollary - Storm Shield, Storm of the Emperor's Wrath & Fury of the Ancients.
5x Assault Terminators: Thunder Hammers & Storm Shields.
Tactical Squad 1 - Veteran Sergeant: Thunder Hammer. 9 Marines: Heavy Bolter & Flamer. Rhino.
Tactical Squad 2 - Veteran Sergeant: Thunder Hammer. 9 Marines: Heavy Bolter & Flamer. Rhino.
Tactical Squad 3 - Veteran Sergeant: Power Weapon. 4 Marines: Meltagun.
Tactical Squad 4 - 5 Marines: Plasma Cannon.
Land Speeder: Multi-Melta.
Devastator Squad - 5 Marines: 2 Missile Launchers.
Vindicator: Dozer Blade & Smoke Launchers.
Predator Destructor: Sponson Lascannons.
46 Models
Obviously things like the Vet Sarge wargear is no longer available, and now that you can equip Captains decently, and Librarians are a little costly, I want to alter the HQ.
Trouble is, without even splashing out on new "shiny" units I'm struggling to get a force with a decent "core".
Here's what I've got so far - with around 200 points to spend [not sure if allowed to go into specifics as book not out for general sale]:
Captain - 2x Thunder Hammers & Iron Halo.
5 Terminators: Thunder Hammers & Storm Shields.
Dreadnought: Multi-Melta & Heavy Flamer. Drop Pod: Locator Beacon.
Tactical Squad 1 - Power Weapon, 9 Marines, Multi-Melta & Flamer. Rhino.
Tactical Squad 2 - Power Weapon, 9 Marines, Multi-Melta & Flamer. Rhino.
Land Speeder: Multi-Melta.
Devastator Squad: Power Weapon, 4 Marines & 2 Missile Launchers. Razorback: Twin-Linked Heavy Flamers.
Vindicator: Siege Shield.
36 Models
General plan is that the Rhinos/Vindicators roll a flank, supported by deepstriking Terminators and Dread (more on that below). Devastators give cover-fire, and Speeder hunts Tanks (previously Tac4[held objective] and Predator added to cover-fire0. HQ and Co. for counter-charge to keep my objective clear (previously Libby and T3[helped hold obj.])
My fist reaction is "Stick more Tacticals in" - the lack of scoring units (2, to be precise) is a worry, unless I simply focus on overwhelming the enemy with the Elites, and hope the minimal-Troops can survive long enough to be claiming at the end? The fact you have to take 10 to get *any* weapons is bugging me a bit, and I don't feel 5 Bolter marines are really going to cut it. They'll add to my numbers and boost my Scoring Units, but they can't really do much else - so do you think some Scouts might be worthy of consideration? I know their stats aren't *fantastic* compared to Marines, but they should be durable if in cover. But then what set-up should they have (CC with a PF is tempting, but then are rather useless for holding own objectives)?
But I have these heavily-converted Marines with Thunder Hammers I want to use - I spent so long working on them, so I want to stick in a Vanguard squad, or a Command Squad (Apothecary + 4 Marines with Hammers) - and naturally this eats up points.
I could always free more up by shifting from a Dreadnought back to the Predator (or a Whirlwind), but I had an idea that the Dread comes in on 1st turn, then when the Rhinos have rolled up to the enemy line the Terminators have *hopefully* dropped in - accurately, thanks to the Beacon, and have a conversion idea for the Dread. But it could go if there's no other option - I also really liked the idea of an Ironclad, but it is just so pricey compared to a regular Dread that I was hesitant about including it.
Devastators have their set-up as outflankers are causing problems in my gaming circle. Hopefully the H.Flamers can defeat most out-flankers ( commonly Scouts or Snikkrot &co.), or at least weaken them to the stage that 2xML and a PW can deal with them, or do you think this level of upgrading is unecessary?
One thing though, I will NOT take Vulkan, mainly as virtually every SM player in my area is muttering about taking him, and partly as I love the image of a dual-Hammer wielding Marine. Rule of Cool wins out for me.
Many thanks to anyone that can recommend a way to usefully tie-up the last 200-or-thereabouts-points, or for ways to include some of the "shinier" units present in the book.
Here's the old list that I had great fun playing:
Epistollary - Storm Shield, Storm of the Emperor's Wrath & Fury of the Ancients.
5x Assault Terminators: Thunder Hammers & Storm Shields.
Tactical Squad 1 - Veteran Sergeant: Thunder Hammer. 9 Marines: Heavy Bolter & Flamer. Rhino.
Tactical Squad 2 - Veteran Sergeant: Thunder Hammer. 9 Marines: Heavy Bolter & Flamer. Rhino.
Tactical Squad 3 - Veteran Sergeant: Power Weapon. 4 Marines: Meltagun.
Tactical Squad 4 - 5 Marines: Plasma Cannon.
Land Speeder: Multi-Melta.
Devastator Squad - 5 Marines: 2 Missile Launchers.
Vindicator: Dozer Blade & Smoke Launchers.
Predator Destructor: Sponson Lascannons.
46 Models
Obviously things like the Vet Sarge wargear is no longer available, and now that you can equip Captains decently, and Librarians are a little costly, I want to alter the HQ.
Trouble is, without even splashing out on new "shiny" units I'm struggling to get a force with a decent "core".
Here's what I've got so far - with around 200 points to spend [not sure if allowed to go into specifics as book not out for general sale]:
Captain - 2x Thunder Hammers & Iron Halo.
5 Terminators: Thunder Hammers & Storm Shields.
Dreadnought: Multi-Melta & Heavy Flamer. Drop Pod: Locator Beacon.
Tactical Squad 1 - Power Weapon, 9 Marines, Multi-Melta & Flamer. Rhino.
Tactical Squad 2 - Power Weapon, 9 Marines, Multi-Melta & Flamer. Rhino.
Land Speeder: Multi-Melta.
Devastator Squad: Power Weapon, 4 Marines & 2 Missile Launchers. Razorback: Twin-Linked Heavy Flamers.
Vindicator: Siege Shield.
36 Models
General plan is that the Rhinos/Vindicators roll a flank, supported by deepstriking Terminators and Dread (more on that below). Devastators give cover-fire, and Speeder hunts Tanks (previously Tac4[held objective] and Predator added to cover-fire0. HQ and Co. for counter-charge to keep my objective clear (previously Libby and T3[helped hold obj.])
My fist reaction is "Stick more Tacticals in" - the lack of scoring units (2, to be precise) is a worry, unless I simply focus on overwhelming the enemy with the Elites, and hope the minimal-Troops can survive long enough to be claiming at the end? The fact you have to take 10 to get *any* weapons is bugging me a bit, and I don't feel 5 Bolter marines are really going to cut it. They'll add to my numbers and boost my Scoring Units, but they can't really do much else - so do you think some Scouts might be worthy of consideration? I know their stats aren't *fantastic* compared to Marines, but they should be durable if in cover. But then what set-up should they have (CC with a PF is tempting, but then are rather useless for holding own objectives)?
But I have these heavily-converted Marines with Thunder Hammers I want to use - I spent so long working on them, so I want to stick in a Vanguard squad, or a Command Squad (Apothecary + 4 Marines with Hammers) - and naturally this eats up points.
I could always free more up by shifting from a Dreadnought back to the Predator (or a Whirlwind), but I had an idea that the Dread comes in on 1st turn, then when the Rhinos have rolled up to the enemy line the Terminators have *hopefully* dropped in - accurately, thanks to the Beacon, and have a conversion idea for the Dread. But it could go if there's no other option - I also really liked the idea of an Ironclad, but it is just so pricey compared to a regular Dread that I was hesitant about including it.
Devastators have their set-up as outflankers are causing problems in my gaming circle. Hopefully the H.Flamers can defeat most out-flankers ( commonly Scouts or Snikkrot &co.), or at least weaken them to the stage that 2xML and a PW can deal with them, or do you think this level of upgrading is unecessary?
One thing though, I will NOT take Vulkan, mainly as virtually every SM player in my area is muttering about taking him, and partly as I love the image of a dual-Hammer wielding Marine. Rule of Cool wins out for me.
Many thanks to anyone that can recommend a way to usefully tie-up the last 200-or-thereabouts-points, or for ways to include some of the "shinier" units present in the book.