Welcome to Librarium Online!
Doctrines-cameleoline, veterans, iron discipline, drop troops.
Senior officer-Power Weapon, Bolt pistol, Carapace armour & iron discipline.
Command squad-2x vets, 1 medic, 1 standard bearer, 2x guardsmen.
Fire support squad-2x auto cannons, 1x heavy bolter.
Anti-tank squad-2x lascannon, 1x ML.
Commissar-Power weapon and bolt pistol.
10x Hardened Veterans-Lasguns, 1x flamer, 2x grenade launcher, 1 Vet sergant, cameleoline, Krak grenades.
10x Hardened Veterans-Lasguns, 1x flamer, 2x grenade launcher, 1 Vet sergant, cameleoline.
Platoon 1 HQ-Junior Officer with CC weapon & Bolt Pistol, Carapace armour, iron discipline.
Platoon 1 squad 1-9 Guardsmen & 1 Veteran, 1 Plasma gun, Auto cannon.
Platoon 1 squad 2-9 Guardsmen & 1 Veteran, 1 Grenade launcher.
Platoon 2 HQ-Junior Officer with CC weapon & Bolt Pistol, Carapace armour, iron discipline.
Platoon 2 squad 1-9 Guardsmen & 1 Veteran, 1 Plasma gun.
Platoon 2 squad 2-9 Guardsmen & 1 Veteran, 1 Grenade launcher.
Hi, i'm an eldar player and this is my first attempt at a IG list. Please tell me what you think of it. i'm not used to the armoury stuff because i come from eldar(they dont have a armoury) so please tell me if there are any mistakes.
Thanks in advance.
Last edited by Eldar_rules; October 4th, 2008 at 13:26.
you have a pretty solid list here. Just a couple things that i can see might make it better-
1. Giving IG units a mix of close rang and longer range weapons (in the case of your Vets w/ 1 flamer and 2 GLs) is generally not a good idea.
2. I personnaly would take the krak grenades off of the vets and give both your vets sgts and your Platoon Commanders power weapons. thats just me though.
Otherwise, this is a solid list, though i may have missed a couple things, they should be caught by other commanders.
Welcome to the Guard!
107th Regiment, 5th Armored Battle Group- 5500ptsFor someone to deal as much damage as you did, the Emperor must surely be at your side. - MaxDv
Thanks for the advice, i think il take your advice and remove the krak grenades and upgrade the flamers to grenade launchers, give the officers power swords and then upgrade the ML in the anti tank squad to a lascannon. Thanks again.
not sure if i read the list right, but as per special equipment doctrines, aka cameleoline. if you choose to give it to your infantry, all guard infantry (all units therein are listed in the back of the book) must be given the upgrade; to the point, if you give the vets cameleoline, all your command squads and infantry squads have to have it too, which isn't such a bad thing as it is just an expensive option. that said, in the off case you take rough riders, you can choose to apply it to only the riders or just the infantry and not the riders.
anyways for the rest, imo, drop the ccw/boltpistol and carapace off the officers and just slap another lasgun to them, also add a couple special weapons to the command squads for mobile/versatile support.
find space to add heavy weapons to the infantry squads, they always come in handy when you need them.
for the support squads, go with 3 of one type of weapon. in this case 3 heavy bolters and 3 missile launchers for 1000 point games.