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Hi, and thanks for taking the time to look over my force.
Before you add your critique, please do take into account that this is 2500 point Marine force being built towards Apocalypse. It is a force built with the standard game in mind, but with Apocalypse as the longer term goal.
Master Of The Forge (Servo-Harness, 3 x Tech Servitor, 1 x Heavy Bolter Sevitor)
Chaplain (Terminator Armour, Storm Bolter, Digital Weapons)
Terminator Squad ( 10 ) (2 x Assault Cannon, 2 x Chainfist)
Terminator Squad ( 10 )(2 x Cyclone Missile Launcher, 2 x Chainfist)
Terminator Assault Squad ( 10 ) (5 x Lightning Claws, 5 x Thunder Hammer & Storm Shield)
Tactical Squad ( 10 ) (1 x Missile Launcher, 1 x Flamer, Sergeant Power Weapon, Teleport Homer) - Drop Pod
Scout Squad ( 10 ) (1 x Missile Launcher, 9 x Sniper Rifle)
Dreadnought (Assault Cannon, Close Combat Weapon, Storm Bolter) - Drop Pod
Dreadnought (Assault Cannon, Close Combat Weapon, Heavy Flamer) - Drop Pod
Dreadnought (Multi-Melta, Missile Launcher) - Drop Pod
The Chaplain will join with the Terminator Assault Squad.
The Master Of The Forge is added to allow Dreadnoughts to be taken as Heavy Support.
Last edited by wretched; October 8th, 2008 at 13:56.
i just think that your force lacks manpower,
you just have 2 troops choices wich can take up to 4 objectives but in a 2500 point
game this units will be blown of the table in latest the second turn.
in apocalypse you don't need troops to take objectives, i know.
but you said you want to play normal 'bigger' games with it to.
so i just point you to that.
i'm sorry to say it but i think your army will be clearly gunned of the table.
your only hope are the termi's but in a 2500 point game their will be enough
AP2 and heavy weaponry enough to kill them all.
but still let the termi's in, they are realy good.
my tips: let the 30 termi's in, take only thunder hammers and storm schields (their just better to me, 3+invurnable save rocks!) leave out the dreadnoughts and the master of the forge. take many more tactical squads instead.
hope i could help a bit
Well personally i love this list. Master of the forge is the coolest(all techmarines), Dreads rock for everything, and terminators are just fun and hard hitting. Now from a game winning standpoint, there isnt much.
While you have a force that will kill a lot and be difficult to kill in itself, it will not be hard at all to destroy your troops, and most likely make the dreads ineffective for a couple turns.
It is great however that they are in Drop pods. This is the best way you could have taken them in this list. I'd say your bringing in 2 dreads 1st turn? Multi melta and heavy flamer maybe? That way you save your dellicate troops for later.
But wait... the teleport homer is on tac squad... They may not have the staying ower you hope for in a 2500 point game. My bet is you DS them, shoot stuff, then get rolled when its the enemies turn. But depends where they land i guess.
so in a normal game, yes you will have to play your hardest, but i dont see winning as an impossible task.
Now for Apoc, you have good tank killing inmost of your "elite" units. And in my experience tanks seem to be highly used.
The only thing id suggest is taking conversion beamer on the master. It will do you a lot of good in apoc where the enemy is far away. And maybe shoot for one more tac squad, this could easily be done by dropping 5 terminators.
Thanks you for taking th time to respond, you have given me a few things to consider..
Thank you also for taking the time to offer your comments.
Your master comes standard with a harness, so if you did put the points of it in there, you just found more points haha.
But everything looks good for what you want it to be.