500pts iorn hands assault list - Warhammer 40K Fantasy
 

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  1. #1
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    500pts iorn hands assault list

    ok this list is going to be quik attack if it works right most of my units should be in close combat by turn 2

    sm captian 125pts
    w power fist

    scout squad 75 pts

    2x assault squad 200pts
    w drop pods

    scout bike squad 95pts
    w locater becon

    is this legeal
    the scouts well be in a drop pod with some assault mariens

    Last edited by jikil; October 19th, 2008 at 03:43.

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  3. #2
    Senior Member darby5's Avatar
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    Do you only need 1 troop since it is 500 pts? The default is 1 HQ and 2 Troops.

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    Cousin It Carnage's Avatar
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    if you are playing by the 40k in 40 minute rules, then this list is indeed legal (if people still play 40k in 40 minutes). If it's just a standard mission with small points however it's slightly illegal as you need two troops choices and one HQ minimum.

    i would consider not drop podding the assault marines as they can't assault the turn they arrive and this can leave them open to heavy fire (as the opponant knows their only purpose is to assault and will avoid this at all costs). There is the fact that you can disembark them out the other side of the drop pod, using it to block line of sight, but for this to work you have to land them less than 12" away so they can assault next turn, which leaves them open to getting charged first (or again shot). I would prefer jump packs or a rhino for these squads, but thats my personal preferance and if the drop pod idea works for you then go for it

    also make sure that the captain joins one of the assault squads so he wont get shot to death first turn

    but otherwise it seems a pretty sound list to me.
    Never judge someone until you've walked a mile in their shoes...by that time they'll be a mile away, and have no shoes

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    list change here it is

    hq
    sm captian 100pts or chaplin 100pts or libarian 100pts


    troops
    2xscout squad 185pts
    w combat blades, bolt pistols,
    w rino transport

    fast attack
    2x assault squads 215pts
    w razor back each,1 sgt w powerweapon
    Last edited by jikil; October 19th, 2008 at 05:59.

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    Cousin It Carnage's Avatar
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    forgot to mention make sure you have atleast one anti-tank weapon (powerfist, meltagun, missile launcher) just incase

    but yeah that is now definately a quick capture, small point army in my opinion

    another thing ive learned through lost of play testing (and getting shot in the face) is when you intend to assault next turn, leave the unit INSIDE its transport tank around 12" (or less if possible) away from the enemy, because its much less likely the tank will blow up with the new rules, and only an 'explodes' result will hurt your men now which means you're much safer in the tank than out of it until you assault

    then simply dont move the tank, deploy your men, move them and get stuck in
    Never judge someone until you've walked a mile in their shoes...by that time they'll be a mile away, and have no shoes

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    hq
    sm captian 100pts or chaplin 100pts or libarian 100pts


    troops
    2xscout squad 200pts
    w combat blades, bolt pistols,1 w missle launcher other w melta bombs on sarge
    w rino transport

    fast attack
    2x assault squads 200pts
    w razor back each

  8. #7
    Member J.J.'s Avatar
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    you can't put scouts in a rhino

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