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  1. #1
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    1850 friendly play.

    Trying to utilise more versatility and finesse instead of just whacking the bad guys.

    All thoughts are welcome.

    HQ
    Kantor
    Inquisitor: Sage (x2), Gun servitor (Plasma Cannon), Heirophant (x2), Mystic (x3), Acolyte (x2)
    Gear:
    Emperor's Tarot, Sanctuary

    Elite
    1x10 Sternguard Razorback (Las/Plas) 4 Combi Weapons (one of each, 2 melta)
    1x10 Sternguard Razorback (Las/Plas) 4 Combi Weapons (Flamer, 3 Plasma)
    1x10 Sternguard Razorback (Assault Cannon) 4 Combi Weapons (one of each, 2 Plasma)

    Troops
    1x5 SCouts (Combat Blades) [mounted in storm]
    1x6 Scouts (Telion, Sniper Rifles, Camo Cloaks)
    1x10 marines (Flamer, Missile Launcher) Razorback (HEavy bolter+hunter/killer)

    Fast Attack
    Landspeeder Storm
    Landspeeder Typhoon

    Heavy
    Whirlwind

    Dear Game Designer,
    Rock is Cheese. Paper is fine.
    Signed,
    Scissors

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  3. #2
    Acting XO of Tanith 1st MadLarkin's Avatar
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    Interesting list I like how different it is. You have enough bodies in there and most are elite or need care in using them. Makes for a very different list. I like the razorbacks with the las/plas combo, i converted a pintle mounted twin-linked plasmagun to be able to have one of my own since I don't have the older model.

    I forget what Heirophants do but shouldn't you have 2 heavy bolter servitors in that inquistor squad? I assume the squad is there to lay down cover fire and get free shots off on guys deep striking near your whirlwind.
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  4. #3
    Wolf Scout Meltagunner Wulfbanes's Avatar
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    I'd toss in a heavy bolter with those Telion scouts, just for the sake of mathhammering doubling your chances to pin and cause casualties per se.
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  5. #4
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    Quote Originally Posted by MadLarkin View Post
    Interesting list I like how different it is. You have enough bodies in there and most are elite or need care in using them. Makes for a very different list. I like the razorbacks with the las/plas combo, i converted a pintle mounted twin-linked plasmagun to be able to have one of my own since I don't have the older model.
    I used Plasma pistols off the veteran sprues to make mine.blended them into the turrent to make them look bigger.

    I forget what Heirophants do but shouldn't you have 2 heavy bolter servitors in that inquistor squad? I assume the squad is there to lay down cover fire and get free shots off on guys deep striking near your whirlwind.
    I'm actually planning on using the mystics to allow a unit of sternguard to shoot at the incoming deepstrikers (mostly for the whirlwind yes, but as the 12" to an alternate firing unit gives me a wide area to utilize as my base for anti deepstriking) most lists I've seen are drop pod heavy, the plasma gun was for both anti armor and anti infantry, ensuring my opponent can't just ignore the unit. as it is both cheap and has already performed its duties (+1 to roll for first turn, and deepstriking shooty goodness) the plasma gun makes them have to consider it as a threat.
    Quote Originally Posted by Wulfbanes View Post
    I'd toss in a heavy bolter with those Telion scouts, just for the sake of mathhammering doubling your chances to pin and cause casualties per se.
    I picked the missile launcher for armored units (and frag for infantry of course) the heavy bolter doesn't cause pinning and the low BS of the scouts makes me think it a bad choice.
    Dear Game Designer,
    Rock is Cheese. Paper is fine.
    Signed,
    Scissors

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