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Ive been trying to write a good 1,500 point list that will do well but also sticks to the Imperial Fist theme. Heres what I plan so far;
Terminator squad 200
5 terminators, Thunder hammers and storm shields
Tactical squad 195
10 marines, flamer, missile launcher, powerfist
Tactical squad 210
10 marines, meltagun, lascannon, powerfist
Razorback with Heavy bolters 40
Tactical squad 195
10 marines, flamer, Heavy bolter, powerfist
5 marines, 4 plasma cannons
My plan is for the rhino to take the heavy bolter sqaud to objective/firing position and the razorback will take a combat squad with the meltagun and powerfist to support HB squad while the lascannon half will tank hunt. the last squad will stay whole to hold my objective (presuming its an objective game). the devastators are there to target heavily armoured or massed troops (and because I like the idea of firing mini suns at stuff) and the Terminators and Lysander will deep strike and target the enemies most valuable unit (In true 'do or die' heroic style).
I still have 235 points left to spend and was hoping to get some suggestions. Please remember that fitting with the Imperial Fist theme is more important to me than having a competative army.
any comments are welcome and I'll be happy to explain any of my choices.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." – Albert Einstein
keeping with the theme of fists as siege specialists then id say either and anti inf or anti tank dev squad
WELL SAID, NO MORE SQUATS THEY ARE DEAD GET OVER ITOriginally Posted by artificer
Imperial Fists. One of my favourite subjects.
Okay, the first thing to remember about IFs is this: they are known for being siege specialists but they are, as a matter of fact, just as exemplary a Codex Chapter as the Ultramarines. I suppose this is a minor background quibble I have with the way my favourite chapter tends to be viewed, but they differ from Codex organisation in precisely one respect.
Namely, they prefer to fight to the death than to retreat, even if retreat is a more tactically sound option. Lysander's Chapter Tactics rule adequately represents this trait.
What this boils down to is that any and all of the Codex options are just as likely to be employed by the Fists as any and all of the other options. So, in essence, what ever you like the best is what you should do.
For what it's worth, I think the Imperial Fists are best approached with more of a focus on shooting than combat. I'd consider Sternguard, Vindicators, Thunderfire Cannons and more Rhinos.
My personal choice would be to swap one of the Tactical Squads for a Sternguard Squad, introduce a Master of The Forge with some servitors (no upgrades) and take a Vindicator or Predator.
Hope that's given you something useful to think about. Good luck.
It has yet to be proven that intelligence has any survival value. - Arthur C. Clarke (1917 - 2008)
remember however that they do still love combat as they duel with each other at great feasts, so it would not be surprising for them to bring an assault ready army... basically with a fist army you are going to want to make sure that you have it so that they will be able to excel at what ever it is that they are going to do.
Slaanesh, god of the beer goggles