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  1. #1
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    Looking for help with 2k list in the making..

    So Im going to be picking up some space marine stuff this weekend, and I have never played space marines so Im going to be needing some help from you guys here.

    1.List needs to be 2k to start with.
    2.I Am basing them off the crimson fist.
    4. Im looking for a Close combat army with ranged support.
    3.I would really love to include the following in my list:
    • Space Marine Tactical Squad
    • Space Marine Terminator Close Combat Squad
    • Space Marine Land Raider Redeemer
    • Space Marine Dreadnought
    • Crimson Fists Pedro Kantor
    • Space Marine Master of the Fleet as my Captain
    This lis of stuff may be undoable Im not sure. thats why im here for you help.


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  3. #2
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    Why Kantor and the Captain?

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    Member Moskov Humperdink's Avatar
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    Pedro

    Captain
    Power Weapon

    5x Assualt Termies
    LR Reedemer w/ Multi melta and Extra Armour

    Dreadnaught

    10x Tactical Marines
    Flamer
    Missile Launcher
    Power Weapon
    Razorback

    10xTactical Marines
    Power Weapon
    Plasma gun
    Missile Launcher

    10x Tactical Marines
    Flamer
    Missile Launcher
    Power Weapon
    Razorback

    6x Vanguard
    Jump Packs
    Relic Blade
    3x Power Weapons

    6xSternguard
    Power Fist
    2x Combi Weapons
    Razorback

    I wont give individul unit costs incase im breaking the rules but this is near enough 2000 points but its not using pedros rules for sternguard as scoring units to the full as you wanted an assault based Force. Ive been using the basis of scoring units while mobile so you can charge your Termies inside a tank with the razorbacks in support so its not just 7 ppl vs their army. i included vanguards to try to allow you to drop in and charge to stop a big shooting unit eating you alive.

    For the Fire support you have a 10 man squad sitting back and 2 combat squads in support. Yes its not the scariest support you could have but its a silly person who sits infront of 3 missile launchers and a plasma gun.

    I included the sterngaurd because
    a - They are ok ish in combat
    b - Good at close range shooting with the new ammo they have
    c - Are scoring unit due to pedro
    d - They look good.

    Hope this helps

    Or if you wanted to be a bit cheesey

    Captain
    Power Weapon

    5x Assualt Termies

    Dreadnaught

    10x Tactical Marines
    Flamer
    Missile Launcher
    Power Weapon
    Razorback

    10xTactical Marines
    Power Weapon
    Plasma gun
    Missile Launcher

    10x Tactical Marines
    Flamer
    Missile Launcher
    Power Weapon
    Razorback

    6x Vanguard
    Jump Packs
    Relic Blade
    3x Power Weapons

    6 or 7 Vanguard
    Power Weapons on about 4 or 5
    Mounted in a Landraider Redeemer w/ Multimelta and Extra Armour

    Land Raider (id use a normal one for better anti tank in the early game and mount your termies in it as my termie assualt squad will be all thunderhammers as that 3+ invulnerable save is made of win but also means they dont need frag grenades)
    Last edited by Moskov Humperdink; November 27th, 2008 at 08:30.
    I came, I typo'd, I editted
    Orc / Empire / Deamon WFB (indecisive)
    Crimson Fists approaching 10 undefeated at 1500

  5. #4
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    If you want a close ombat army I would take 2 landraiders stuff them with assault terminators and keep kantor within 12" (huray for 5 lightning claws attack per model) take 1 sternguard unit in drop pod and 2 tactical squads and 1 scout squad for the 4th scoring unit.. It should look something like this

    HQ

    kantor

    ELITE

    7 assault terminators
    -Transport; Landraider crusader (kantor joins these)

    6 assault terminators

    10 sternguard
    -Powerfist, 6 combi Melta
    - Drop pod

    TROOPS

    10 marines
    -lascannon
    -plasmagun

    10 marines
    -lascannon
    -flamer
    -power weapon
    -rhino

    5 scouts
    -snipers

    HEAVY SUPPORT

    Landraider

    should about be 2000 points, with 2 laindraiders and 2 terminator units which could have +1 attack

    It has not all your wishes, but you could exchange your normal LR for a redeemer, but I would advise a normal one as the rest of the list is a little light on anti armour, 2 lascannons and 6 combi meltas aint gonna do the job.. Maybe less terminators for some anti tank support, in the form of devestators or a dread.. but I think the sternguard should stay as they are really really good and also scoring in this list. So just play around with the options and see what you like best.
    Last edited by Cruor; November 27th, 2008 at 08:37.
    VISCUS EST PALLENS

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    Quote Originally Posted by Cruor View Post
    keep kantor within 12" (huray for 5 lightning claws attack per model
    Im a little confused, Im looking at the codex and from what im reading its only 3 attacks.
    2 base attacks, +1 from kantor =3. Or do hey get 2atacks per claw equipped..?

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    Quote Originally Posted by Eddier View Post
    Im a little confused, Im looking at the codex and from what im reading its only 3 attacks.
    2 base attacks, +1 from kantor =3. Or do hey get 2atacks per claw equipped..?
    2 base attacks, +1 for Kantor, +1 for having a pair of lightning claws, + 1 for charging = OUCH!
    "I would listen to Sokhar. The man's a genius. Listen."
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    Sorry for being such a noob but where in the rulebook or codex does it say that you get +1 for the pair and +1 for the charge?

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    Member Mesi's Avatar
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    Quote Originally Posted by Eddier View Post
    Sorry for being such a noob but where in the rulebook or codex does it say that you get +1 for the pair and +1 for the charge?

    Big 5th Edition Rule book. Under the assault section Page 37. First column "Number of Attacks"

    - +1 Assault Bonus: Engaged models who assaulted this turn get +1 attack.

    - +1 Two Weapons: Engaged models with two single handed weapons...

    Lighting claws count as a single handed close combat weapon. Lighting claws however only ever gain the additional attack if you have the claws as a pair.

    Page 42 of the Big Book under the assault section. Second column near the bottom. "A normal and a special weapon"

    [Power fists, thunder hammers and lightning claws are an exception to this. Only a second power fist, thunder hammer or lightning claw can confer a bonus attack to a model equipped with one of these weapons.]

    The lightning claw rules have been pretty much the same through out the past three editions. And simply having read through at least the rules section of the book. In each of the phases. (The first 46 pages) would have taught you this.

    If you are a new player I would highly recommend reading through the entirety of the rules section. And the mission section. (The first 95 pages) front to back page to page. There is a lot to learn. But it's all there and simply familiarizing yourself with the rules on a paper level will significantly help you in game play. Which you will then more or less start to learn the rules as secondhand through game play. And once those rules are secondhand you start truly improving on your game play. IMHO.

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