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Ok ive now gone through the effort of Redoing the whole list so please comment, suggest or help.
Master of the Forge 110
5 Assault Terminators 440
3 Thunder Hammers and Storm shields
2 pairs of lightening claws
Land Raider Redeemer
Scout squad 80
Land Speeder Storm
Pintle Mounted Storm bolter
Pintle Mounted Storm bolter
Heavy Bolter Side Sponsons
1500 points exactly 13/15 kill points 3/5 scoring units 8 vehicles
Last edited by 16Ogretyrant07; December 1st, 2008 at 05:08.
I would drop the 2 pintel storm bolters for a MM on the LRR and a heavy flamer on the land speeder (isnt affected by the poor BS).
All the rest looks fine. Swapping your HQ for a cheap librarian is worth considdering as you dont need to take dreads as heavies.
Quorn! - Protein for the Protein God.
The pintle bolters are to stop my 110 point vehicles on average being useless after a weapon destroyed. Though I would like to fit a flame ronto the storm it would add even more effective
I think the Master of the forge is a nice fluffy thing in my lists. He looks ok to me as an assualt unit along with termies. Im not sure which will put out more damage the Master of the forge and servitor or librarian who would have a worse save. Though i did have a terminator librarian in previous lists.
Last edited by 16Ogretyrant07; December 1st, 2008 at 13:52.
This is an awesome list. I've loving everything about it. All I willl add is that you haven't put whether you've got extra armour on the redeemer, or the rhinos- I'd definately take it on the land raider, and if possible the rhinos, as with 3 troop choice you wanna make sure they get where they need to be.
Also, have you considered putting the master of the forge on a bike with the conversion beamer- its expensive, but he'll be able to get to broken tanks fast- choose the distance (and therefore strength) of the conversion beamer by zooming around the battlefield, and have a great toughness.
And drop pod for the dreadnought?
SM: W/D/L 12/7/4 CSM: W/D/L 14/0/1
Guard: W/D/L 10/2/3 Orks: W/D/L 5/0/1
Nurlge Daemons W/D/L 4/1/0
i would love to add all thos things but its tight on points. I want the 3 heavy supports and i want the landraider thats 725 points base. Any hq is 100 points or more thats 825 Dreads are good and cheap in the AoBR set. so that leaves me with around 570 points to play with and thats with no upgrades on anything. So to fit in the goodies I drop a troop choice or 1 of the of the vehicles which to me all have a place.
How has the Whirlwind been treating you? I've never tried them in a RTT game, but the few times I took them they failed to impress. Both times were against Guard, and both times these massive pie plates just kept saying," Hey, I scattered and missed. Hey, I hit and killed one dude thanks to cover saves."
Well vs the guard i would have used incendiary Missiles so theres no killing just 1 model. Its got a 1 in 3 chance to score a direct hit. it can scatter 3" without los and still hit whatever singlemodel was under it. with los it can scatter 7" and do tge same thing.
I'm digging the list for the most part.
I would drop the dread or get a drop pod. As it is now it's pretty much a walking target which isn't all bad. If you really want to walk your dread give it an assualt cannon it can deal with anything.
Unless you are stuck on the redeemer I could swap that for crusader. The crusader hurricane bolter will come in handy alot more and you will fire them alot more than you will the flamers. But to each is his own, still a good tank.
Also, you must give whatever land raider you choose extra armor. you never want it to be stationary unless immbolized.
Courage and Honour!
- Battlecry of the Ultramarines
The trouble is finding the points. im trying to save money with the dread by getting AoBR which gives that configuration or dread.
I will be moving the landraider like 12" a turn without fail so in effect for the quite a lot of the game only the assault cannon will be fired, so im saving 10 points going for the redeemer. However when I do get up close and personal it will be withing very close proximity since I will need to let out the termies and get them to charge. Which is where i think the Flamers have a chance ot come into there own, i can also use it to rout out pesky objective holders in cover.
Im not so sure id like a 1 man drop po assualt, I would have to deploy it on my 1st turn then it would really be a sitting duck as it would be away form my army or it would be close to my army therefore not needing to use the drop pod plus id have to get rid of absolutely every extra. Its really all about points, if I had 35 points spare without removing every single upgrade I might do it but as it is its not that tempting.
Ok what does everyone think is better this list or Adding extra armour to Land Raider and having 20 points to spend on I dont know what, this means dropping pintle storm bolters melta bombs and the servitor.
Last edited by 16Ogretyrant07; December 1st, 2008 at 23:26.