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I was playing around with the consistent army style the other day and came up with this:
Chaplain - Jumppack, Meltabombs, Storm bolter - 123
2x10 Tac Squads - Lascannon, Flamer - 360
>>> 2x Razorback - Twin-linked Lascannon, Extra Armor - 180
2x10 Tac Squads - Heavy bolter, Flamer - 340
>>> 2x Razorback - Twin-linked Heavy bolter, Extra Armor - 110
9x Assault Squad - Power Weapon, Meltabombs, Flamer - 202
Thunder fire Cannon
The plan is to have the Tac squads deal with the brunt of the enemy while the jump chappy and assault squad ravage what seems to be the largest threat at the time. The whirlwind and TFC will provide many-o-saves or at least crowd control.
I didn't even know you could take 2 transports per squad; though I'm assuming you've split into combat squads eh.
Each of those are 2 squads + 2 Razorbacks, not 2 transports per squad.
Anyways, the list looks nice.
Two things I'd consider:
-Give the Chaplain a bolt pistol instead of the storm bolter to gain the extra close combat attack.
-Missile launchers may be a better choice than the heavy bolters on the Tac squads since the krak rounds will give you more options when dealing with tougher units.
There is no such thing as a plea for innocence in my court. A plea for innocence is guilty of wasting my time. Guilty.
- Inquisitor Lord Fyodor Karamazov
My bad I misread that.
Thanks qsd, I'll take those into account when I pull up the spreadsheet again. I believe I have miscalculated the points, I'll check that soon too.
Yes, I did mean one Razorback per squad.
I've played a few proxy games with the TFC. I find it to be very intimidating. Granted they don't manage to hit the Cannon itself, it's all good. I can't wait to get the actual model. 4 small blasts are really scary, especially for GEQ's.
Last edited by FXMorph; December 20th, 2008 at 16:04.
Well, the only way he'll be able to actually use them, is if he combat squads them. I would almost assume so? Lascannon stays behind, and the flamer goes in the back.
You got that right.