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Thread: 500 pts army

  1. #1
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    500 pts army

    I will mostly fight agains Deamon Hunters and Necrons with this army and if you know any way to improve it then please say so. They heavy armour on the leman russ tank is just because i got some points left

    Doctrines:
    Close Order Drill
    Grenadiers
    Drop Troops
    Storm Troopers

    HQ
    Command Sguad – 61 pts
    JO
    - 1 Heavy Weapons Team: Missile Launcher
    - 1 Flamer
    - 1 Guardsman

    Troops

    Command Squad – 61 pts
    JO
    - 1 Heavy Weapons Team: Missile Launcher
    - 1 Flamer
    - 1 Guardsman

    1st Platoon 1st Squad – 80 pts
    Sergeant
    - 1 Heavy Weapons Team: Heavy Bolter
    - 1 Plasma gun
    - 6 Guardsmen

    1st Platoon 2nd Squad – 80 pts
    Sergeant
    - 1 Heavy Weapons Team: Heavy Bolter
    - 1 Plasma gun
    - 6 Guardsmen

    1st Grenadiers Squad – 70 pts
    Storm Trooper Sergeant
    - 2 Plasma guns
    - 2 Storm Troopers

    Heavy Support

    Leman Russ Battle Tank – 148 pts
    - Heavy Bolter

    - Heavy armour
    500 pts

    Last edited by Cover; January 12th, 2009 at 22:05.

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  3. #2
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    Just a point the heavy flamer is a catachan spec weapon, though you probably mean normal flamer

  4. #3
    Mr Commisar to you Commisarlestat's Avatar
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    ok against necrons and deamonhunters I wouldnt bother with flamers also you have them laid out a little wrong. lets have a look shall we.....

    Doctrines: Stormtroopers isnt needed so can be dropped, again drop troops doesnt fit with any of your squad setups so unless you change them drop that as well

    HQ: never mix special and heavy weapons in command squads, also never mix flamers with heavy weapons they just dont work together. it is either or. I woudl drop the missile launcher and grab two more flamers, take drop troops and plop these guys down at the back of the enemies lines. plasma spam would be a more competitive choice here but not essential and may be frowned upon.

    Troops:
    Platoon command same as above except drop the flamer in this squad and keep the missile launcher. The other squads are fine and a very good choice.
    The Gre squad has no way of getting to the enemy wihtout running. try and get another body or two in there, extra armour and points fromthe dropped flamer should give you the edge not essential though be careful with these guys as they will turn the game for you.

    Heavy support:
    Nice fitting this in to such small points however sponsons would really help this out, try swapping the extra armour for sponsons and sitting it in woods to give it the cover save and survive. The firepower trade off may work however the setup you have now seems good enough for a small game.

    Over all not a bad list a few small tweaks withthe commands and I think you shoudl be fine, just protect teh tank and grens till they can do enough damage.

    Good luck, hope that helps

    A

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