Command
Senior Officer Guardsmenx4
Elite
Ratlingx10
Infantry
Junior Officer Guardsmenx4
Guardsmenx9 Veteran Sergeant Plasma Pistol(for Sarge) Plasma Gun
Guardsmenx9 Veteran Sergeant Plasma Pistol(for Sarge) Plasma Gun
Guardsmenx9 Veteran Sergeant Plasma Pistol(for Sarge) Grenade Launcher
Guardsmenx9 Veteran Sergeant Plasma Pistol(for Sarge) Grenade Launcher
Conscript
Conscriptx10 Flamer
Conscriptx10 Flamer
Conscriptx10 Flamer
Conscriptx10 Flamer
Conscriptx10 Flamer
Fast Attack
Sentinel LasCannon
Fast Attack
Sentinel LasCannon
Fast Attack
Sentinel AutoCannon(not a mistake, each one is its own squad)
Hvy Weapons
LasCannon Squad
Missile Launcher Squad
Missile Launcher Squad
Hvy Weapons
Demolisher Heavy Bolter-hull Multi-Melta sponsons
Hvy Weapons
LRBT Heavy Bolter-hull Heavy flamer sponsons
So yeah, you may or may not be able to tell my noobiness from the army design. I'm not sure just how off base I am here with this list so I'll give a brief explanation as to why it is the way it is.
First off, I wasn't sure if a Heroic Superior Officer was worth the points. However, I figured that my HQ squad would need a leader that could take more than one hit, just in case. I'm not quite sure what the advantage is for having support squads in the HQ or elsewhere, so maybe someone could clarify that for me.
As I was looking over the Elites, I thought the ratlings would be able to provide my infantry with support against infantry and heavy infantry, perhaps even light vehicles? Not quite sure how effective rending is against vehicles. However the ability to pin is also nice.
My first thought for infantry was cannon fodder. I thought a full platoon of fire wielding conscripts would be a formidable force to tie up assault infantry or perhaps use to hold objectives.
Next, I wanted infantry which could hold their own at a distance. The reason I packed veteran sergeants with plasma pistols is for the sake of safety in case my guards get forced into melee. I atleast wanna leave a scorch mark on terminator armor
The heavy weapons is obviously antitank, however I thought that the missiles provide the ability to deal with infantry or tanks, being able to use krak or frag munitions.
I thought the sentinels make a nice harrying force, able to harass to enemy from the distance and/or the flanks.
I can't really think of a reason to explain away a demolisher or LGBT, other than their all purpose capabilities.
My main idea was to send in the tanks first, right down the middle, with the sentinels on the flanks. The conscripts would be slowly advancing behind the tanks, with the guard and support in tow. Hopefully, by the time they are dead and gone, the armor and support have done a fair amount of damage, and then I would close in with my conscripts to bring the flamers to bear, while keeping my guards and support a safe distance away, able to use their weapons as effectively as possible.
I believe this force is 1500 pts on the dot btw but if you see anything wrong, just holla, and I'll be sure to correct/adjust it.
I hope I didn't make myself sound too foolish :beer:
Thoughts?
PS - Thanks for the advice ahead of time, and please feel free to point out any army construction errors as this is literally the first list I've made.
Senior Officer Guardsmenx4
Elite
Ratlingx10
Infantry
Junior Officer Guardsmenx4
Guardsmenx9 Veteran Sergeant Plasma Pistol(for Sarge) Plasma Gun
Guardsmenx9 Veteran Sergeant Plasma Pistol(for Sarge) Plasma Gun
Guardsmenx9 Veteran Sergeant Plasma Pistol(for Sarge) Grenade Launcher
Guardsmenx9 Veteran Sergeant Plasma Pistol(for Sarge) Grenade Launcher
Conscript
Conscriptx10 Flamer
Conscriptx10 Flamer
Conscriptx10 Flamer
Conscriptx10 Flamer
Conscriptx10 Flamer
Fast Attack
Sentinel LasCannon
Fast Attack
Sentinel LasCannon
Fast Attack
Sentinel AutoCannon(not a mistake, each one is its own squad)
Hvy Weapons
LasCannon Squad
Missile Launcher Squad
Missile Launcher Squad
Hvy Weapons
Demolisher Heavy Bolter-hull Multi-Melta sponsons
Hvy Weapons
LRBT Heavy Bolter-hull Heavy flamer sponsons
So yeah, you may or may not be able to tell my noobiness from the army design. I'm not sure just how off base I am here with this list so I'll give a brief explanation as to why it is the way it is.
First off, I wasn't sure if a Heroic Superior Officer was worth the points. However, I figured that my HQ squad would need a leader that could take more than one hit, just in case. I'm not quite sure what the advantage is for having support squads in the HQ or elsewhere, so maybe someone could clarify that for me.
As I was looking over the Elites, I thought the ratlings would be able to provide my infantry with support against infantry and heavy infantry, perhaps even light vehicles? Not quite sure how effective rending is against vehicles. However the ability to pin is also nice.
My first thought for infantry was cannon fodder. I thought a full platoon of fire wielding conscripts would be a formidable force to tie up assault infantry or perhaps use to hold objectives.
Next, I wanted infantry which could hold their own at a distance. The reason I packed veteran sergeants with plasma pistols is for the sake of safety in case my guards get forced into melee. I atleast wanna leave a scorch mark on terminator armor
The heavy weapons is obviously antitank, however I thought that the missiles provide the ability to deal with infantry or tanks, being able to use krak or frag munitions.
I thought the sentinels make a nice harrying force, able to harass to enemy from the distance and/or the flanks.
I can't really think of a reason to explain away a demolisher or LGBT, other than their all purpose capabilities.
My main idea was to send in the tanks first, right down the middle, with the sentinels on the flanks. The conscripts would be slowly advancing behind the tanks, with the guard and support in tow. Hopefully, by the time they are dead and gone, the armor and support have done a fair amount of damage, and then I would close in with my conscripts to bring the flamers to bear, while keeping my guards and support a safe distance away, able to use their weapons as effectively as possible.
I believe this force is 1500 pts on the dot btw but if you see anything wrong, just holla, and I'll be sure to correct/adjust it.
I hope I didn't make myself sound too foolish :beer:
Thoughts?
PS - Thanks for the advice ahead of time, and please feel free to point out any army construction errors as this is literally the first list I've made.