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Chaplain Lemartes - 125 pts
Honor Guard - 220 pts
2x Power Fist
HQ Total: 345 pts
6x Death Company - 30 pts
Veteran Assault Squad - 165 pts
3x Storm Bolters
Elites Total: 195 pts
4x Assault Squads - 660 pts
4x Sergeant Power Fist
Troops Total: 660 pts
2x Attack Bike Squadron w/Multi-Meltas - 300 pts
2x Extra Units
Fast Attack Total: 300 pts
Army Total: 1500 pts
This a first draft of a Blood Angels Army for the 1500 points range any and all critique would be more than welcome as for my experience level please take notice of the number of posts I have so far. What I had in mind for the army was being able to handle most threats decently. However, I'll be playing against armies like IG, Space Marines, Mech Tau, Daemonhunters, and Tyranids. Again any and all critique appreciated.
Last edited by GoyfAscetic; February 5th, 2009 at 16:18. Reason: Revised to comply with army posting rules
Bump, did I do something wrong when I posted this. Come on guys I really need some feedback
Bump, so why is nobody posting? Am I being too impatient or something?
Hi there, i play B/A and thought i'd give some food for thought.
Ok. First things first, looks a pretty good 1st draft. I do have a few suggestions.
Chaplain Lemartes. A solid choice for 1500 points. However, in my opinion he would be better off leadeing the death company. This froms a nasty squad, jump packs usually grant you the charge, thus giving a D/C unit re-rolls to hit with rending attacks. This is not quite as good in 5th ed as rending is on the roll to wound, but the more hits you have, the better the chance of getting those 6s. Honour guard are ok, but i find them wasted in smaller games. I would use the points gained to bump up the number of D/C and Veteran assault marines.
For the V/A squad, i would drop the storm bolters, in favour of some close combat stuff. These guys can hit hard in assault, but need at least one power fist. I would try to include a few special cc weapons to help deal with any highly armoured troops they are likely to encounter, especially if you face other marines.
Troops seem fine, just try to co-ordinate assaults with the assault marines so one unit can not be singled out too much.
At first, i thought there was a serious lack of anti-tank. Then i saw the 6 attack bikes with multi-meltas! I really like these, they grant very mobile anti armour weapons, and should go well with the speed of your army.
Hope this helps.
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