Vanilla 1750 - Warhammer 40K Fantasy

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!

Register Now!

User Tag List

+ Reply to Thread
Results 1 to 2 of 2

Thread: Vanilla 1750

  1. #1
    Member Cougmeister's Avatar
    Join Date
    Nov 2008
    0 Post(s)
    0 Thread(s)

    14 (x1)

    Vanilla 1750

    Librarian- 130pts
    • Terminator Armour
    • Storm Bolter
    • The Avenger
    • Null Zone

    Terminators- 240pts
    • 5 Marines
    • Cyclone Missile Launcher
    • 2 Chain Fists

    Dreadnaught- 115pts
    • Assault Cannon
    • Storm Bolter
    • Dreadnaught Close Combat Weapon

    Dreadnaught- 145pts
    • Twin-Linked Lascannon
    • Missile Launcher
    Tactical Squad- 195pts
    • 10 marines
    • Multi-Melta
    • Flamer
    • Sarge w/ Power Fist

    TRANSPORT- Rhino- 35pts

    Tactical Squad- 195pts
    • 10 marines
    • Missile Launcher
    • Flamer
    • Sarge w/ Power Fist

    TRANSPORT:Rhino- 35pts

    Tactical Squad- 185pts
    • 10 marines
    • Missile Launcher
    • Plasma Gun
    • Sarge w/ Melta Bombs
    Fast Attack
    Attack Bike Squad- 150pts
    • 3 Bikes
    • 3 Multi-Meltas

    Heavy Support

    Predator Tank- 95pts
    • Autocannon Turret
    • Heavy Bolter Sponsons
    • Pintle-Mounted Storm Bolter

    Vindicator Tank- 115pts

    Vindicator Tank- 115ts

    1750ts Total

    Basically the 2 Rhino Tac squads move forward while my Librarian and Plasma Gun Squad stays back on home base and give some fire. The others will be doing standard blasting of the best targets. Any thoughts would be great. Thanks in advance.

  2. Remove Advertisements

  3. #2
    Senior Member Mad Cat's Avatar
    Join Date
    Dec 2006
    9 Post(s)
    0 Thread(s)

    951 (x8)

    HQ: I like cheap librarians. With termie armour considder vortex as you can move and fire it or even use it when deepstriking. Null zone is good as is gate of infinity.

    Elites: Termies are fine. You can easily drop a chain fist as 1CF + 4PF should deter any dread from getting too close. The first dread is ok but the second would be better replaced by a AC/2LC pred (see below to free up the extra heavy slot).

    Troops: All good. Perhapse a meltagun in squad 1. You could also combat squad some units and use a razorback

    Fast: good.

    Heavy: Vindicators are fine. The pred I would swap for a unit of 3 attack bikes with heavy bolters. They keep about the same firepower but are mobile and harder to kill. Actually get 2 attack bikes and a razorback for the third tactical squad.
    Quorn! - Protein for the Protein God.

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts