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  1. #1
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    1500 Terms footsloggers

    Any comments would be helpful.

    HQ
    Lysander 200

    Troops
    Tact sqaud x10 plasma cannon 175
    Tact sqaud x10 plasma cannon 175
    Scouts x8 heavy bolter and sniper rifles, cloaks 164

    Heavy
    Dev squad x8 x4 ML 198

    Elite
    Terminator assault squad x3 TH SS x2 LC
    Dread plasma cannon or assault cannon 115
    Dread plasma cannon or assault cannon 115

    Fast attack
    Land speeder squad x1 x2 multi melta 80
    Land speeder squad x1 x2 multi melta 80


    The basic plan will be to run with the terms and lysander into combat while being escorted by both dreads. Scouts, Dev and tact squads will stay home, or be split into combat squads and gather objectives. And the speeders will all out 1st turn into/behind cover, and start popping tanks turn 2. Or turn 1 if possible movement.


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  3. #2
    Member Xaos778's Avatar
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    Why Lysander? You're not really making much use of his Bolter Drill ability in a Termi assult squad. :p I guess he does have an uber powerful TH and a SS, but that's not the most efficient use for him imo. Maybe use Shrike? :x
    Salamanders WIP:
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    Yeah maybe shrike would be a great asset. But is he eternal? Last time pedro got wiped by a leman russ cannon. So 3 wounds down the drain. Which really sucked it.

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    I don't have my codex next to me atm, but I would have to say that he isn't eternal. Either way, I think he still adds far more to your army.
    Salamanders WIP:
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    True, the infitrate will get them into combat turn 1, most likely. Though lysander is an unstopable force lol.

  7. #6
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    Have lysander so he doesnt get killed out right of a strong gun like you said.
    Plus you see that bastard marching across the field someones in shit

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