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HQ- Master of the forge
5 man Termy squad w/ LC
5 man sternguard
transport Razorback w/ lascannons
5 man sternguard. 2 with combi flamers, powerfist.
transport razorback w/ heavey bolters
5 man scout squad-snipers, heavey bolter, telion. camo cloaks
5 man scout squad-snipers, heavey bolter, camo cloaks.
5 man scout squad- shotguns, camo cloaks
5 man scout squad, cc wpns, power fist.
transport landspeeder storm.
w/ hurricane bolters, hammer, assault launcher.
so ive played this list as many times as i can in the past 2 months. and it works amazingly. great manuverability. and put cassius in the LR with termys. reroll to hit and wound. awsome....lol. also i dont always put my sternguard in the transports. spreds things out everyonce and i while.
but it works great and fluff wise its my ultramarines recovery force. 2 tech marines for technology, a few vets and termys and scouts to take for training.
let me know what you guys think.