2500 Point Black Templar - Warhammer 40K Fantasy
 

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  1. #1
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    2500 Point Black Templar

    So I have been putting together my Black templar army and this is mostly a combination of what I have with what I will likely get. If there are things I don't have that I should I would like to know. I would also like the flexability to switch between Black Templar and Codex Space Marines, so if there are things that I should have in case I decide to play some normal marines that would be good to know as well.

    Marshall--114
    -Boltpistol, Powerweapon, Terminator Honours, Furious Charge.

    Command Squad--235 (unit not completed yet)
    -10 marines with boltpistols/CCW, Sargent with powerfist, Apothricary.

    Emperors Champion--140
    -Accept Any Challenge.

    Dreadnought--130 (not converted to heavy flamer yet, arms interchangable)
    -Venerable, Assault Cannon, Heavy Flamer.

    Terminators--240 (don't have the Assault Cannons yet)
    -Two Assault Cannons

    Assault Terminators--215 (magnitized to be either weapon type)
    -4 lightning claws terminators, 1 thunderhammer, furious charge.

    Crusader Squad--252x3 (I have two squads with 10 intiates and 4 neophytes)
    -10 intiates, 6 neophytes, flamer, power weapon, frag grenades.

    Cruasder Squad--105x2 (Don't have the plasmagunner put together yet)
    -5 initiates, lascannon, plasmagun.

    Crusader Squad--100 (again no plasmagun)
    -5 initiates, missle launcher, plams gun.

    Vindicator--125 (I have two rhinos from my DaemonHunters that I think I am going to repaint and pick up demolisher turrets for and set up so they can look like the fit both armies)x2

    Predidtor Destuctor--110 (I painted my friends chaos preditor for him and so the colors don't quite match (it is highlit with red instead of white) but I can use is whenever I like).

    *I also have an assault squad that I am working on magnitizing the jump packs for so that I can use them either way I see fit. For now they are acting as my third CC crusader squad. Every thing that isn't put togther I can pretty easily proxy with my greyknights which my friends allow (and encourage as we switch up armies and codicies frequently, and don't have the right models for every list). I am infact the only stickler with an almost WYSIWYG list.

    So does my list look alright? Do I need to get anything else or should I continue purchasing until my list is set?

    And am I missing any key elements if I want to play normal marines? (I have an extra tac squad (may even two) that is painted very differently so I can meet the minimum troop requirements for a non-templar list).


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  3. #2
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    So I played this army the other day and put up a battle report for it here.

    http://www.librarium-online.com/foru...ar-w-pics.html (2500 Nids vs. Black Templar w/pics)

    The game went alright, and I think if I would switched where I deployed my assault terminators and my dreadnought I would have won instead of drawing. However I did not think I got a whole lot out of the following

    plasma guns in my 5 man crusader squads.
    Preditor
    Either Vindicator
    My dread did almost nothing, but normally I think dreads are effective.

    Should I drop these for something else or would they have done more against a non-tyranid list. (the vindicators just don't seem that great with short range when they are killing models that die very quickly to bolters). And I didn't really like the preditor because it can't move and fire effectively. Plasma I think only added one wound to a monsterous creature though the game, which didn't seem like it was worth the points, but I also couldn't kill all of the mosterous creatures, so I might want to keep them because every wound on them is so valueable.

    I didn't need it, but I also think that giving my Marshall Lightning claws helps him out immensly. any other changes that would have helped, or would help in the future would be appreciated. thanks.

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