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Good day all,
I am going to be starting a Witch Hunters army...well I have started already I suppose. A campaign is starting at 500pts so here is what I was able to come up with so far:
Cloak of Aspira
Book of St. Lucius
Eviserator (for Inferno Pistol)
Sisters of Battle x9 (178pts)
Flamer (for Heavy Flamer)
Rhino w/smoke launcher
Sisters of Battle x9 (113pts)
Seraphim x4 (112pts)
Hand Flamers (for Inferno Pistols)
I am counting heavily on the 5 (unless I miscounted) Faith points used primarily on the Seraphim and Canoness. I am afraid that the Rhino will draw too much attention but perhaps the Canoness and Seraphim will take some of that attention away.
Please let me know what you think. I have never played WH so this list is just based on what I have read thus far.
Last edited by Sune2B; March 10th, 2009 at 18:44. Reason: Suggested Changes
I'd try to work a evis or a blessed onto your cannoness...
The inferno pistol is all but useless, if your that close to a vehicle that the inferno pistol will work then you can just assult with an eviscerator
same thing with the saraphims...lose the inferno pistols and give them hand flamers and melta bombs...
Thanks R3con for the suggestions.
I removed the Inferno Pistols and the Heavy Flamer to work the Eviserator in for the Canoness. Sad to lose the Heavy Flamer but the Eviserator may do more damage in the long run.
When i started with sisters I used to run around with inferno pistols too...i think its the 2d6 pen that catches your eye =)...
but after a few games I realized that i had to be soooo freaking close to use it that I had to assult..
Which with sisters is usually something you want to stay out of....unless its your HQ.
I'd take off the cloak for your canoness as in 500points you should do good with 3+ save, then I'd put books of st. lucius to your sister squads and replace flamers with meltaguns and add plasmaguns to the other squad.
Otherwise looks great!