1000pt Infantry Company - Warhammer 40K Fantasy
 

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  1. #1
    Senior Member billybobithyjo's Avatar
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    1000pt Infantry Company

    Tear it apart fellow commanders!-

    HQ-
    Command Squad- 72pts
    Senior Officer- Power Weapon, bolt pistol
    Company Standard

    Mortar Support Squad- 80pts

    Commissar- Power Sword, bolt pistol 51pts

    Troops-

    1st Platoon-
    HQ-
    Junior Officer- bolt pistol 66pts
    Plasma Gun
    Medic
    1st Squad- Grenade Launcher, Rocket Launcher 83pts
    2nd Squad- Grenade Launcher, Rocket Launcher 83pts
    3rd Squad- Plasma Gun, Heavy Bolter 80pts
    4th Squad- Grenade Launcher, Lascannon 93pts

    2nd Platoon-
    HQ-
    Junior Officer- Bolt Pistol 64pts
    Grenade Launcher
    Medic
    1st Squad- Heavy Bolter, Grenade Launcher 80pts
    2nd Squad- Heavy Bolter, Grenade Launcher 80pts
    3rd Squad- Heavy Bolter, Grenade Launcher 80pts
    4th Squad- Auto-Cannon, Plasma Gun 85pts

    997pts

    For someone to deal as much damage as you did, the Emperor must surely be at your side. - MaxDv
    107th Regiment, 5th Armored Battle Group- 5500pts

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  3. #2
    Hellhounds are good tanks Dakka,Dakka,Dakka's Avatar
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    drop a heavy bolter from 2nd platoon for a missile launcher/lascannon/autocannon(heavy bolter are not that great)

    other than that, it looks great, and very versatile
    Hellhounds are good tanks

    Satan - "**** you Kage! And **** you Jables! I'll get you Tenacious DDDDdddddddeeeeee!!!!!!"

  4. #3
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    Okay take this with a grain of salt but I would suggest dropping the medics and using the points to take another autocannon. As far as I can tell medics have little use. But of course you can see by my thread here I am a starter and had one till someone told me to remove it.

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