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First a bit of setup, it is for a weekly game with a lot of odd variant rules. Scenario based objectives, so my low troop count should be okay. Basically, I'm just trying to design a list to punish 2 marine 1k lists (One is black templar, not sure of the other. 1 has 1 Razorback, 1 has 2. No heavier vehicles).
Captain (Bog standard) - 100
2x 5man Scout squads (1 w/ snipers, 1 w/ CCW + BP) - 150
3x Dread (2 AC w/ Flamer, 1 w/ TLLC + ML) - 395
3x Vindicators (1 w/ Siege Shields) - 355
The basic plan is to bunker the Cap and Scouts on my objective. The 3rd Dread to take out the Razorbcks, and then the Vindis and AC Dreads to just gun down as many marines as possible.
HQ: Not even a power weapon? That is a waste. If you want to keep the cost down then take a cheap librarian who gets a force weapon for free and 2 psi powers. Nullzone would be useful to make your vindicators more effective. Gate of infinity also has several uses to grab objectives.
Troops: Not enough. Really in 2/3rds of games you need them to win and 10 guys with a 4+ armour save won't last long. I would drop a dread to get a 10 man basic tac squad in there (preferably 2). They will last longer and enable you to grab objectives in enemy territory rather than just hold on to one of your own.
Elites: Drop one of them for troops. Also the heavy flamers can go if you need points. MM dreads are a cheaper version of the LC/ML dread.
Heavy: nice. The siege shield as well can go if it means you get 20 tac marines. It is possible if your dreads cost 105 and 110 points.
Quorn! - Protein for the Protein God.
I agree with Mad Cat, a captain with nothing beyond a chainsword and bolt pistol is a waste of 100 points.
To be honest, this is the kind of list my friends and I joke about, as they're hardly friendly lists. Their super specialized and "unsporty" but are a lot of fun to play just to see the look on your opponent's face when you deploy. I've ran a 2k list with six assault cannon dreads against nids. My opponent's reaction was great "You have how many dreadnoughts? Oh ****!"
I would advise you go with either a chaplain, which, when joined to you close combat scout squad, will let them reroll to hit, so they'll get an assault boost; or you could take a master of the forge and go for five or six dreadnoughts instead of three dreads and three tanks. Put five dreadnoughts in drop pods, you'd have three of them landing on the first turn. Arm them with assault cannons and heavy flamers, shooting and torching whatever they land next to.
If you remove at least one of those vehicles, whether using dreadnoughts or dreads and tanks, you could add some models to your scout squads. If they aren't protected, your opponent will just nuke them and prevent you from winning either objective mission. Or you could give them camo cloaks and hide them in cover, for a 3+ cover save and a 2+ cover save if they go to ground, which you'd do to hold the objective.
If you're playing against the same group of friends on a consistent basis, using a list like this will ensure they never leave home without anti tank again.
ha ha play two games with this list then go marine horde army and they'll have nothing to gun all those troops down lol
very uber list i like it and believe me 90% of opponents attack the biggest threat he has 6