Welcome to Librarium Online!
I thought I'd try building an army list by adding one slot from each area of the Force Org chart, after compulsory Troops and HQ, of course. I figured the minimum points you could do this with SM was about 750, so I thought I'd give it a go.
How should I tweak this?
EL--125 Sternguard Vets (5)
TR--180 Tactical Sqd (10 ) with Plasmagun
TR--85 Scout Sqd (5) with Bolters and Combi-Plasma
FA--115 Assault Sqd (5) with Power Weapon
HS--120 Devastator Sqd (5) with 2 Missile Launchers
Last edited by Grotstompa; March 25th, 2009 at 06:16. Reason: Stupid Cyclops Smiley....
I HATE the librarian now. No invul save? Its a f****** joke. Instead take a Chaplain with a jumppack and stick him in with your assault squad.
Give the Tac squad the multi-melta. You might need to anti-tank and its free.
Devastators are overpriced imo. Take a predator with side sponson lascannons.
Have you actually played with the librarian? I didn't think his lack of invulnerable save would be so awful unless I was trying to use him to kill Demon Princes or Wraithlords and such. But he seems like he'd be really effective as a force multiplier for a group of vets, by teleporting them around and adding some nice punch in CC. And the Psychic hood is often handy too.
Besides, with the right power, the whole unit could get an invulnerable save, or better yet, remove all enemy's invulnerable saves!
I've always found the concentrated firepower of the Devs easy to work with. I like predators too, but they aren't heavily armored enough to stick around very long. Even if they're not blown up, I find they're often stunned and unable to fire. So I think I'll stick with the Devs.
And I purposely didn't want my Tac squad to get slowed down by a HW, I'd rather keep them moving and shooting, which is why I went for the Plasma Gun on them (and the combi-plasma on the scouts).
I'm thinking of adding a Powerfist in the tac squad with the extra points, just in case they get mixed up in CC. But I might get more out of a storm bolter and Lightning Claw.
I've also thought about adding a third ML to the Devs, and using the remaining points either on a combi-weapon or Storm bolter for the Tac Sgt, or putting a flamer in the assault squad.
Anybody else have thoughts on that?
Heavy weapons wont slow you down, they still get bolt pistols